For what its worth, I tried a draft last night as an experiment, and used 4d6 drop 1 rolls without modification for all catagories. Each player chose a class that they wanted to play ahead of time, but the wizard character immediately changed to sorcerer when he got to choose the 18 cha.
Str 11, Dex 10, Con 14, Int 14, Wis 8, Cha 16 (wanted bard, not happy with results)
Str 17, Dex 13, Con 16, Int 12, Wis 12, Cha 12 (wanted ranger, okay with it)
Str 8, Dex 13, Con 13, Int 13, Wis 9, Cha 18 (wanted wizard, switched to sorcerer, not happy with all the odd stats)
Str 18, Dex 12, Con 13, Int 12, Wis 12, Cha 13 (wanted tank fighter, happy)
Str 11, Dex 10, Con 15, Int 15, Wis 15, Cha 15 (wanted cleric of travel, may change to cleric of magic, happy enough)
Str 13, Dex 16, Con 13, Int 15, Wis 8, Cha 14 (wanted rogue, happy)
We had a lot of high cha scores, so the party is pretty charismatic. The bard player selected last in the first round and it hurt him for the rest of the draft. We think the last player in the first round gets hosed.
The wizard/sorcerer went first and chose the 18 Cha, and then went last in the next round when the stats he really needed to cover (dex and con) were all down to 13s. The wild section had a bunch of 8s and 6s, so wilds did not cover as much as we had hoped.
All told, these are some interesting characters, but we want to fix the "last in the first round" problem. Perhaps introducing rolls after picks would help. Perhaps.
We first tried the draft with 3d6 straight up, but abandoned it when we each had three picks to go and only a couple of 10s left on the board.
Str 11, Dex 10, Con 14, Int 14, Wis 8, Cha 16 (wanted bard, not happy with results)
Str 17, Dex 13, Con 16, Int 12, Wis 12, Cha 12 (wanted ranger, okay with it)
Str 8, Dex 13, Con 13, Int 13, Wis 9, Cha 18 (wanted wizard, switched to sorcerer, not happy with all the odd stats)
Str 18, Dex 12, Con 13, Int 12, Wis 12, Cha 13 (wanted tank fighter, happy)
Str 11, Dex 10, Con 15, Int 15, Wis 15, Cha 15 (wanted cleric of travel, may change to cleric of magic, happy enough)
Str 13, Dex 16, Con 13, Int 15, Wis 8, Cha 14 (wanted rogue, happy)
We had a lot of high cha scores, so the party is pretty charismatic. The bard player selected last in the first round and it hurt him for the rest of the draft. We think the last player in the first round gets hosed.
The wizard/sorcerer went first and chose the 18 Cha, and then went last in the next round when the stats he really needed to cover (dex and con) were all down to 13s. The wild section had a bunch of 8s and 6s, so wilds did not cover as much as we had hoped.
All told, these are some interesting characters, but we want to fix the "last in the first round" problem. Perhaps introducing rolls after picks would help. Perhaps.
We first tried the draft with 3d6 straight up, but abandoned it when we each had three picks to go and only a couple of 10s left on the board.