Character Creation Stat Draft (Trial Draft Complete!!)

Well, there' not a lot of room to be picking and choosing at this point. I think I end up 1st in the next round if I pick the dex 10. And, that may well place me first in the next round... but if it does so, I don't gain anything by picking a wild 10 when I could pick up an 11 in Int....

So: Round 5-Dex 10
Round 6-Int 11

And Umbran's still good for the Wild 10.

My apologies for the delay, BTW. I've been at a con and haven't had much opportunity to check the boards.
 
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Looking at the sum of the fourth round picks, it's very interesting to see how close they actually ended up. In straight stat points, I think we're all within two or three numbers of each other and that actually doesn't change if you switch and calculate by point buy values. Of course, the fifth and sixth round picks will make a big difference here (since they are likely to be the most uneven, considering that we can no longer afford to just pick any stat with a number we like but have to pick the dregs in the stats we haven't yet chosen).
 

Let's hold off on picks for the last round until round is actually done - it is just less confusing that way for everyone involved - esp. me. :p

I'll be right back with the order for the last round.
 

The final round (and the picks so far):

1) Umbran - 10 Wild | 11 Con | 15 Wis | 15 dex | 16 Int
2) Elder-Basilisk - 10 Dex | 15 Cha | 12 Wild | 14 con | 17 str
3) Gold Roger - 12 Str | 13 Cha | 15 Dex | 16 Wis | 13 Con
4) Enkhidu - 12 Wis | 13 Int | 13 Dex | 18 Con | 14 str
5) Thanee - 12 Str | 15 Int | 14 Dex | 16 Cha | 14 Wild
6) Finley - 14 Int | 14 Cha | 12 Wis | 16 wild | 16 str
 

Out of curiousity, el-remmen, how much meddling did you do with the stats when you created the draft? Was this a let the dice fall where they may draft or did you make alter/select the stats with some goal in mind? If so, what was that goal and how do you think it worked? (I guess the last question will have to wait until the end of the 6th round, but a lot of what is likely to happen is apparent now).
 

Round 6 is pretty straightforward, really.

1) Umbran Wild 10
2) Elder-Basilisk Int 11
3) Gold Roger Int 10
4) Enkhidu Cha 8
5) Thanee Wis 11
6) Finley Wild 8 (or Dex 8 or Con 9 ;))

Bye
Thanee
 

Elder-Basilisk said:
Out of curiousity, el-remmen, how much meddling did you do with the stats when you created the draft? Was this a let the dice fall where they may draft or did you make alter/select the stats with some goal in mind? If so, what was that goal and how do you think it worked? (I guess the last question will have to wait until the end of the 6th round, but a lot of what is likely to happen is apparent now).

I rolled six sets of stats and for each individual set I made sure the total bonuses added up to at least +1. If not, I rerolled the whole thing until it did (only happened once).

And then I choose the wild numbers with a spread meant to mitigate most of the "penalty earning" scores in the other six sets - so no one would be forced to play a character with two 8's, for example, because of some bad luck or bad planning.
 

Thanee said:
Round 6 is pretty straightforward, really.

1) Umbran Wild 10
2) Elder-Basilisk Int 11
3) Gold Roger Int 10
4) Enkhidu Cha 8
5) Thanee Wis 11
6) Finley Wild 8 (or Dex 8 or Con 9 ;))

Bye
Thanee

Now I really hope someone choose differently just to prove you wrong. . . :p
 

Well, there's no reason I can see for doing anything other than I already stated - Wild 10.

My stats scream "don't get in a toe-to-toe fight". So I think the rogue and/or wizard line are the best ideas, and both work reasonably well with these stats, so it's a bit of a tough choice.

I can see makign a straight human wizard out of these stats, though I'd be underusing the Wisdom a bit. Going rogue (at least first) will give me access to some skills that'll use the decent perception. Halfling or human rogue, with the idea of taking wizard levels later, might be a good plan...
 

I guess I'm predictable: Int 11.

My stats are pretty good for a paladin, though I could probably make something else work depending upon the campaign. A fighter/sorcerer wouldn't be a bad way to go with them (though I'd need to be careful about the spells I chose and take Silent Spell for the ones that wouldn't work on). A marshall would also be a good choice--either straight-class or multiclassed.
 

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