1) On page 110 it states that heal can only apply to virtues and elements yet the cleric write-up gives heal animal as a spell list, is this a hold-over?
On the grand unifying spell list chart (in another post) he listed virtues, creatures, and elements all as valid targets for heal so I think that's an error on page 110. He may have already fixed in his copy, because he hasn't commented on it in any of the other threads that mention it.
I can't check right now, but the error is more likely to be the chart. I was working from the PDF.
Well wherever it is there's an issue somewhere. The cleric and ranger traditions give heal animal, the page about heal says only virtues and elements are valid targets, and the chart shows everything as valid targets for heal.
Ah, yes, I see what you mean. I'll clear that up ASAP; I think I meant to focus just on creature types in the end, because creatures having element types is slightly problematic with N.E.W. compatibility.
It's not so much that the creatures would have those element types in the Type/Sub-type sense we've all come to associate with D&D just that they fit in a general, very broad category. Heal Life is used for most living creatures, Heal Death for undead, Heal [Element] for mechanicals and objects, based on material (Metal, Earth, Nature, etc.). Eliminate Heal [Element] and [Virtue] and you lose the ability to magically repair objects and limit the ability to replicate the clerical channel ability in D&D/PF.
These should work even in N.E.W.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.