Olaf the Stout said:I think what he means is he wants a game system that's not that complex that you feel you need a computer just to create a new character.
More or less. The suggestion of using software to help create a character should elicit the reaction of, "Why go to the trouble?"
I don't know that that necessarily means it can't be complex, just not complex in ways that make you want to use a computer. & I think a process could be designed with print tools that ease it while still getting more complexity.
But certainly the easiest way is to just keep things simple.
If nothing else, having both a basic system & an expanded system would be nice. 3e tried that with the--what did they call them?--starting packages. For whatever reason, though, they seemed to fail in practice. Maybe because they were more of an afterthought & not really a fully developed alternative.