character ideas

punkorange

First Post
Well as you guys know, we started the world's largest dungeon. Since I am going to school full time, working full time, and running a campaign other then WLD, I will more than likely run it as written with only a small number of changes. The characters is where we plan to develop the campaign. Our characters all started pretty generic but each has something about them that's somewhat secretive that the campaign will build on.

The young, excentric elven mage will, over the coarse of the campaign, be corrupted by the (unkown by him) sentient spellbook that he recieved from his master. I come to you guys with ideas on how to play this out. I've never seen a sentient spellbook in game. This is how I am explaining him getting new spells, the spells he picks (some of which must be necro) mysteriously appear in his spellbook (a gift from the book) when he levels. I am wondering if you guys can help me flesh this concept out a bit. I'm thinking of having the book attached to Nerull somehow.
any ideas?
 

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My Gm did this with my dwarf wizard. We found an ancient tome in a really nasty lil tomb. The tomb was slimey, dank, fungus all around.

The book was not obviously sentient, but after studying it I 'knew' a new language. I gained some new cantrip/1st level spells over a short period of time after that and found that they blasted things well. (further study showed me that it had no saves on damage!) WHen he went up a level and gained a new group of spells I got the ones I could choose AND another new spell of this type. Then, he started getting secretive about what he had found, learned. The new spells also blasted through Magic Resistance!

Then the dreams started....

Conquering the world, washing it in blood, defeating all the races that the dwarf hated and eventually returning to the dwarven people, his family that had cast him out for becoming a wizard and slaughtering them all in sacrifice to some darkness within himself..... Ruling a planet of dead things....

The dwarf didn't like these dreams and about three months of the campaign hinged on the party helping him free himself from the Book. It was a conduit for something beyond, if my dwarf had continued he would have learned enough to summon 'something'.. which we eventually did and helped a gold dragon battle it. Well, the gold dragon battled it while we figured out we needed to destroy the Book which had appeared on the back of the monster as soon as it showed up... It was a nice fight for us.

The dwarf gave up the spells, but cannot forget the knowledge, and so he carries that burden.

NOw, the OOC part - my GM got Call of Cthulhu hardback for Christmas and basically ported over some cool spells and effects. I still don't know what it was we fought but it took a Gold to keep it occupied. It was not nearly as damaged as the Gold when we finally destroyed the Book.

Things the Gm did that got my dwarf hooked had to do with the nature of the language, he picked up knowledge in the planes and some other odd mystic knowledge. The spells he cast instead of magic missle he got a flight of buzzing bugs that stung the target. he got a cone of darkness that would have a chill effect as its damage but did nothing to the flesh of the target. It was the soul that felt the chill.
 
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ooh, that's a good idea. I'll definatly check Call of Cthulu for insanity type stuff.


I don't see the group helping him out too much. The Elven rogue is too occupied keeping the half-orc from getting the entire party killed, the dwarven cleric of Clangedon Silver beard is really a cleric of Vecna, I don't know about the fighter and the bard yet. But I see this being a good game. All the while they feel the walls of the largest dungeon closing in on them. mwuahahaha.
 

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