JoeGKushner
Adventurer
When I reviewed MEG's Player's Archive, fellow reviewer Psion mentioned that there were already several 3.5 character sheet packages. A revision of an old favorite, the Green Ronin Origins Award Winner Character Record Folio, has made it's 3.5 debut as well.
Smaller than the MEG book, this one strikes back by having two factors for it. The first is the price, at $4.50, it's a little easier to swallow for a single character that MEG's well designed book at $9.99. The next thing is that it uses the interior covers so you get an extra two pages worth of space out of the book.
The GR book starts off with important charts which is always useful when you want to know what your max skill ranks are or what your base saving throws are. The attack roll modifiers, like dazzed or shaken, are good to have at a glance and the armor class modifiers, like helpless or pinned come in handy. It then starts with the player material like character name, stats (STR, DEX, CON, INT, WIS, CHA), Saving Throws, Hit Points, Hit Die, Damage Reduction, Melee Attack Bonus, Ranged Attack Bonus, and Armor Class, including Flat Footed and Vs. Touch. Now it has more information on one page than the MEG one and is still fairly spacious so people who write big like me shouldn't have a problem using it.
Both books have skill charts as well as a place for character illustration. MEG creeps in a little here with Setting Specific Rules Changes though. Both have locations for equipment, although the Green Ronin book wins this round because for magical equipment, it has an illustration to help those less gifted thinkers determine what they can wear and what space it takes up.
Both books have an Advancement Tracker, so you can check Hit Points, Feats, Ability Score Changes and what new abilities are gained on a level by level basis. Both have spots for mounts and familiars. Both have spots for spells and psionics. I like the way the Green Ronin book handles the Cohorts & Followers in terms of layout a little more as the boxed stats give it a more professional appearance than the MEG book.
Both have room for adventure notes or adventure log, as well as contacts, or Notable Ally or Enemy spots. MEG's book has a little more specific information like Guilds and Enemy Organizations, as well as pages for mapping activities. In addition, the Player's Archive has the fantasy occupations which I think add another layer to D20 fantasy games. However, those extra things come at a cost, making the book double the price.
Green Ronin's character sheets have been around for a while and have undergone several revisions to bring them in line with augmentations in the various classbooks. MEG's has some nifty stuff planned from Philip Reed's website, but as of today (August 5th, 2003), there's nothing up yet. It boils down to a matter of preference in terms of what the reader wants and what the reader is willing to pay.
Smaller than the MEG book, this one strikes back by having two factors for it. The first is the price, at $4.50, it's a little easier to swallow for a single character that MEG's well designed book at $9.99. The next thing is that it uses the interior covers so you get an extra two pages worth of space out of the book.
The GR book starts off with important charts which is always useful when you want to know what your max skill ranks are or what your base saving throws are. The attack roll modifiers, like dazzed or shaken, are good to have at a glance and the armor class modifiers, like helpless or pinned come in handy. It then starts with the player material like character name, stats (STR, DEX, CON, INT, WIS, CHA), Saving Throws, Hit Points, Hit Die, Damage Reduction, Melee Attack Bonus, Ranged Attack Bonus, and Armor Class, including Flat Footed and Vs. Touch. Now it has more information on one page than the MEG one and is still fairly spacious so people who write big like me shouldn't have a problem using it.
Both books have skill charts as well as a place for character illustration. MEG creeps in a little here with Setting Specific Rules Changes though. Both have locations for equipment, although the Green Ronin book wins this round because for magical equipment, it has an illustration to help those less gifted thinkers determine what they can wear and what space it takes up.
Both books have an Advancement Tracker, so you can check Hit Points, Feats, Ability Score Changes and what new abilities are gained on a level by level basis. Both have spots for mounts and familiars. Both have spots for spells and psionics. I like the way the Green Ronin book handles the Cohorts & Followers in terms of layout a little more as the boxed stats give it a more professional appearance than the MEG book.
Both have room for adventure notes or adventure log, as well as contacts, or Notable Ally or Enemy spots. MEG's book has a little more specific information like Guilds and Enemy Organizations, as well as pages for mapping activities. In addition, the Player's Archive has the fantasy occupations which I think add another layer to D20 fantasy games. However, those extra things come at a cost, making the book double the price.
Green Ronin's character sheets have been around for a while and have undergone several revisions to bring them in line with augmentations in the various classbooks. MEG's has some nifty stuff planned from Philip Reed's website, but as of today (August 5th, 2003), there's nothing up yet. It boils down to a matter of preference in terms of what the reader wants and what the reader is willing to pay.