Thanks, SK and Qik.
3) That's OK, I know it was changed, though I thought it was to 1 round. (Makes a difference if you consider the Evocation (Generation) Lingering Evocations power or Extend Spell.)
7) He'd feel naked without it
The reason I was going Universalist was because I wanted to try out a variety of spells, especially ones I haven't had a character use before or that are new to Pathfinder, instead of just using the old standards.
But it is significantly less powerful than a specialist. I decided to go with Evocation (regular school powers). The hard part was finding acceptable opposition schools but at least you can still cast those spells.
Unlike in 3.5, you can use a one-handed weapon like a longsword in a grapple. I did pick up a dagger though as it may come in handy for dinner
I'm low on gold though - is that likely to become a problem?
So once he's approved, as I understand it, I should enter the Dunn Wright Inn, and look around for other 1st levelers, hoping for a DM to show up. Is there anything else I should know to get started in an adventure?
3) That's OK, I know it was changed, though I thought it was to 1 round. (Makes a difference if you consider the Evocation (Generation) Lingering Evocations power or Extend Spell.)
7) He'd feel naked without it

The reason I was going Universalist was because I wanted to try out a variety of spells, especially ones I haven't had a character use before or that are new to Pathfinder, instead of just using the old standards.
But it is significantly less powerful than a specialist. I decided to go with Evocation (regular school powers). The hard part was finding acceptable opposition schools but at least you can still cast those spells.
Unlike in 3.5, you can use a one-handed weapon like a longsword in a grapple. I did pick up a dagger though as it may come in handy for dinner

So once he's approved, as I understand it, I should enter the Dunn Wright Inn, and look around for other 1st levelers, hoping for a DM to show up. Is there anything else I should know to get started in an adventure?