Reviewing Xerik:
A) Both Reactionary and Resilient are "Combat traits". Since you can only choose one trait from each category, (Combat, Faith, Magic, Social, Equipment), you are going to need to swap one of the traits for another one.
B) I have reformatted a few things to remove scroll bars or to line up pieces.
C) If you start each line with a leading space, you can drop the 'pre' tags and use more html markups like bold and strike. The wiki url tags also function only outside the pre markups. I have put in an example on the weapons block.
D) Even though you don't have ranks in a skill, you get your racial and ability bonuses if the skill can be used untrained. Therefore Appraise goes to 2, Diplomacy to 1, etc. Fixed.
E) Suggestion: Pick up a club or hammer for the times when you have to deal with skeletons that need bludgeoning weapons to be fully effective against them.
F) Suggestion: pick up a sap.
G) And if would be nice if you can find or draw a picture for the character.
H) It looks like you are going as a straight rogue. Many of the archetypes for the rogue look interesting. But, going down the archetype path should be declared at first level, so now is the time to decide if you are interested in any of them. Archetypes are all based on the principle of "give up ability A to get ability K instead." While the Ultimate Combat book hasn't been approved for play yet (only small pieces so far) it is due to be included by default in the next week or two, so look at those pieces as well.
Issue A is the only hold up that needs to be resolved before you can be approved. For first level, it takes two approvals, one of them coming from a judge (I am a judge.), the other can be any player.
Close, but not yet.