Reviewing Mirra Weathersmith
This is a non-judge review of Mirra. Per usual, only apparent typos fixed, all other entries are recommendations.
Stuff That Needs Fixin':
* Silvered Dagger: I think it takes -1 damage that hasn't been included. However, does threaten crit on a 19.
* Perform skill seems low at +0. I get +1.
* Stealth skill seems high at +3. I get +2 (-1 from ACP).
* Encumberance limits seem off by one: STR 12 base, +1 for MW backpack = 13, thus 50 lbs for light. This may put you a little overloaded.
Stuff That Could be Changed:
* Recommend some silver sling bullets. Plus, they won't take damage penalties like the dagger. Only 12 gp for all 6. Or mix it up with cold iron.
* Maybe carry a normal dagger, or even replace the silvered one if going with some silver sling bullets.
Notation Issues and Typos:
* Apparent Typo: In CMD line, bonuses for BAB (+0) and STR (+1) are reversed. Total is still 14. Fixed.
* Apparent Typo: Cost of Silvered Dagger is 22gp. Total gold spent is still 317gp. Fixed.
* Notation: You could list Point Blank Shot along with your ranged weapons so you don't miss a good bonus during game.
* Notation: I recommend noting both the modified and base weight limits from your MW backpack.
Comments:
* I don't know much about alchemists, so I had to research just about everything class related.
* Alchemy Crafting Kit (Ultimate Equipment) and Alchemy Kit (APG) have conflicting weights, and I assume the non-ridiculous weight (5 lbs) is ok.
* I can't find a solid reference for Smoked Goggles, so I assumed them correct.
* I like some of the alchemist archetypes better than the base class. After seeing this, may reconsider playing the class some time.
Just needs a little more work.
SOON
