Characters from Banewarrens d20


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Bartol

Bartol Pinesheaf
Medium Size 5' 9" 160 lbs. 21yr old male Half-Human/ Half-Wood Elf Neutral Good Barbarian 40ft move Lvl: 4 Hp: 42(50) Ac: 18/16/15/14 Bab: +4 Fort: +7 Ref: +4 Wil: +2 Hero Points: 0
Feat: Luck of Heroes, simple weapons, Martial Weapons, Light armor, Medium armor, Shield prof., Power Attack
Abilities: immune to sleep, +2 vs. Enchantments, low light
vision, rage 2/day, uncanny dodge
Str 15 (19)+2(+4)
Int 12 +1
Wis 11 +0
Dex 14 +2
Con 14 (18)+2(+4)
Cha 8 -1
Items: MWChain Shirt, Greatsword, MW Dwarven Longsword, Mighty Comp Longbow (+2), quiver 20 arrows, quiver 18 silver arrows & 2+1, 2 daggers, 2 silver daggers, infinite slings, Longspear, buckler, caltrops, locked chain gauntlets, backpack, riding horse & gear, flint & steel, whetstone, 50' silk rope, fishhook, chalk, torch, bullseye lantern, 2 pts oil, healer's kit, grapnel, lg wooden shield, 3 days rations, Peldan's Helm pendant, wolf/worg (pelts, fangs, claws, etc...), waterskin, potion belt, bandoleer,
13pp, 55gp, 65sp, 17cp (thane owes me 8pp 300gp for spellcasting)
Class Skills (ranks): Climb 2, Craft(weaponsmith) 3 (2), Handle Animal 0 (1),Intimidate 5 (3),Intuit Direction 3 (3), Jump 2, Listen 6 (5), Ride 7 (5), Swim 3 (1), Wilderness Lore 7 (7), Knowledge (adventuring) 5 (4)
Cross Class skills (ranks): Search 2, Spot 2 (1), Heal 1 (1)
total skill points: 35
Spells:
Languages spoken: Elf, Common, Sylvan, Chondathan
xp. 9367 need 10000 for lvl 5

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OR this stat block from HeroForge:

Bartol Pinesheaf: Male Half-elf Barbarian 4; CR 4; Medium Humanoid (Half-elf); HD 4d12+8; hp 42; Init +2; Spd 40 ft.; AC 17; Atk +6 melee (2d6+3, greatsword), +7 melee (1d8+2, masterwork longsword), +6 ranged (1d8+2, mighty composite longbow (14 str)); AL NG; SV Fort +7, Ref +4, Will +2; Str 15, Dex 14, Con 14, Int 12, Wis 11, Cha 8; Height 5'9", weight 160lbs
 
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Bernedette deChantraine

"Bernedette leCroix" female human Wizard (Conjuerer) 4: CR 4; AL CG; Size M; HD 4d4+4; hp __ (18); Init 1; Spd 30 ft.; AC 11 (Touch 11, Flat-footed 10, Mage Armor 15, Flat Footed Mage Armor 14, Mage Armor/Shield 22, Shield 18, Flat Footed Shield 17); Atk 2 (Melee +2 Masterworked Quarterstaff 1d6-1; Melee -2 Masterworked Longsword 1d8), or +2 (Ranged +3 Light Crossbow 1d8 19-20 x2); SV Fort +2, Ref +2, Will +5; Str 8, Dex 12, Con 12, Int 17, Wis 12, Cha 11; Height 5 ft. 7 in.; Exp: 7618; Hero Points: 0

Languages Spoken: Common, Celestial, Abysal, Draconic, Elf

Skills (ranks are in parenthesis): Spot 1 (0), Listen 1 (0), Search 3 (0), Intimidate 0 (0), Bluff 0 (0), Hide 1 (0), Move Silently 3 (0), Gather Information 0 (0), Diplomacy 0 (0), Alchemy 7 (4), Concentration 5 (4), Knowledge (Arcana) 8 (7), Knowledge (Adventuring/Fairy Tales) 6 (3), Knowledge (Religion) 7 (5), Knowledge (Planes) 8 (6), Knowledge (Local) 4 (1), Craft (Bookbinding) 4 (1), Sense Motive 1 (0), Spellcraft 9 (7), Craft (Gemcutting) 6 (3), Perform 0 (Writing) (0), Riding 1 (0), Speak Language 1; Scribe Scroll, Spell Focus (Conjuration), Greater Spell Focus (Conjuration), Craft Wonderous Item,

Class Abilities: Summon Familiar, Scribe Scroll, Metamagic Feat every 5 levels

Racial Abilities: 4 extra skill points at 1st level, extra skill point each additional level after 1st, 1 extra feat

Spells Prepared (4/4+1/3+1; base DC = 13 + spell level/ Conjuration DC = 17 + spell level; * indicates a bonus school spell): 0- ____________, ____________, ____________, ____________; 1st - *_____________, _____________, ________________, _____________, _____________; 2nd - *_____________, _____________, ________________, _____________

Possessions: Spell Components, Peasants Outfit, 3 Vials Ink, Masterworked Quarterstaff, Pen, 19 pages of Parchment, 1 Week Food, 2 owlbear feathers, Medallion from Peldon's Helm (10 gp), Personal Spellbook (74 pages left) (0 level - Reistance, Ray of Frost, Detect Poison, Daze, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic; 1 - Summon Monster I, Shield, Mage Armor, Identify, Ray of Enfeeblement, Grease, Unseen Servant, Enlarge, Mount; 2 - Summon Monster II, Alter Self, Summon Swarm, Mirror Image), 1/2 Orc's Spellbook (77 pages left) (0 level - Reistance, Ray of Frost, Detect Poison, Daze, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic, Dancing Lights, Flare; 1 - Alarm, Tenser's Floating Disk, Sleep, Magic Missile), Ring of Alignment Undetection, Worg Teeth, Ivory Wand (?), Light Crossbow, 25 bolts, 192 gp, 6 sp



"Dioji" [Summon Monster I]
Small Magical Beast (Celestial Dog)
Hit Dice: 1 (6 hp)
Initiative: +3 (Dex)
Speed: 40ft
AC: 15 (+1 natural, +2 Dex, +2 Size)
Attacks: Bite +2
Damage: Bite 1d4+1
Special Attacks: Smite Evil (1/day +1 damage)
Special Qualities: Scent, Darkvision 60', SR 2, Acid/Cold/Electricity Resistance 5
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6
Skills: Listen 5, Spot 5, Swim 5, Wilderness Lore 1
Feats: NA
Challenge Rating: 1/2
Alignment: CG

"Ariel" [Summon Monster I]
Tinay Magical Beast (Celestial Hawk)
Hit Dice: 1 (4 hp)
Initiative: +3 (Dex)
Speed: 10ft /60 ft Fly
AC: 17 (+2 natural, +2 Dex, +2 Size)
Attacks: Claws +5
Damage: Claws 1d4-2
Special Attacks: Smite Evil (1/day +1 damage)
Special Qualities: Darkvision 60', SR 2, Acid/Cold/Electricity Resistance 5
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 6
Skills: Listen 6, Spot 6 (+8 daylight)
Feats: Weapon Finesse (claws)
Challenge Rating: 1/2
Alignment: CG

"Akibecc" [Summon Monster I]
Medium Sized Outsider (Infernal Tiefling)
Hit Dice: 1 (4 hp)
Initiative: +1 (Dex)
Speed: 30ft
AC: 15 (+1 Dex, +3 Studded Leather, +1 Shield)
Attacks: +2 Melee (Rapier) or +2 Ranged (Light Crossbow)
Damage: Rapier 1d6, Light Crossbow 1d8
Special Attacks: Smite Good (1/day +1 damage), Darkness (1/day 1st level)
Special Qualities: Darkvision 60', SR 2, Cold/Fire Resistance 5
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 10, Dex 13, Con 10, Int 13, Wis 11, Cha 8
Skills: Bluff +1, Hide +3, Move Silently +2, Pick Pocket +3
Feats: Weapon Finesse (Rapier)
Challenge Rating: 1
Alignment: LE

"Loup" [Summon Monster II]
Small Magical Beast (Celestial Wolf)
Hit Dice: 2d8+4 (13 hp)
Initiative: +2 (Dex)
Speed: 50ft
AC: 14 (+2 natural, +2 Dex)
Attacks: Bite +3 Melee
Damage: Bite 1d6+1
Special Attacks: Trip, Smite Evil (1/day +1 damage)
Special Qualities: Scent, Darkvision 60', SR 4, Acid/Cold/Electricity Resistance 5
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 13, Con 15, Int 3, Wis 12, Cha 6
Skills: Listen 6, Spot 4, Hide +3, Move Silently +4, Wilderness Lore +1
Feats: Weapon Finesse (Bite)
Challenge Rating: NA
Alignment: CG

"Wynder" [Summon Monster II]
Small Magical Beast (Celestial Eagle)
Hit Dice: 1d8+1 (5 hp)
Initiative: +2 (Dex)
Speed: 10ft/Fly 80ft
AC: 14 (+1 natural, +2 Dex, +1 Size)
Attacks: 2 Claws +3, Bite -2
Damage: Claws 1d3, Bite 1d4
Special Attacks: Smite Evil (1/day +1 damage)
Special Qualities: Darkvision 60', SR 4, Acid/Cold/Electricity Resistance 5
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 3, Wis 14, Cha 6
Skills: Listen 6, Spot 6 (+9 in daylight),
Feats: Weapon Finesse (Bite), Weapon Finesse (Claw)
Challenge Rating: 1
Alignment: NG

"Razor" [Summon Monster II]
Medium Sized Outsider (Infernal Bladeling)
Hit Dice: 1d8 (4 hp)
Initiative: +5 (Dex)
Speed: 30ft
AC: 15 (+4 natural, +1 Dex)
Attacks: Claw +1 Melee or Sword +1 Melee
Damage: Claw 1d6, Longsword 1d8 (19-20)
Special Attacks: Razor Storm 1/day, Smite Good (1/day +1 damage)
Special Qualities: Darkvision 60', SR 4, Cold/Fire Resistance 5, DR 15/+1 (Slashing and peircing weapons only), immunties (no damage from acid, immune to rust attacks), outsider traits
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 11, Dex 13, Con 11, Int 10, Wis 10, Cha 10
Skills: Craft (weaponsmithing) +4, Jump +4
Feats: Improved Inititive
Challenge Rating: 1
Alignment: LE

((Razor Storm: expells shrapnel like razors in a 15' cone that inflict 2d6 pts of peircing damage. Reflex DC 10 saves for half. After this attack, the bladelings natural armor decreases to a +2 for 24 hours))
 


Bartol's Spell List

All Power Attack, All the Time; Bartol's Bravado; Create Weapon; Fleet of Foot; Improved Senses; Intimidate; Low-light Vision; Lucky Resistance; Provocation; Ready to Rumble; Resist Enchantments; Speak Elven Language; Tell Tall Tale; True Heroism; and more to come as I gain in power or research new ones
 
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Bob

well since the others aren't posting. i'll add:

Bob.

16 Hands Tall Light Horse Large Animal CR1 HD 3d8 +6 (24hp) Init: +1 Speed 60ft AC 13 (-1size, +1Dex, +3natural) 2 hooves +2 melee hoof 1d4 +1 damage 5x10/ 5ft Scent(30ft) Fort +5 Ref +4 Will +2 S 13 D 13 Cn 15 I 2 W 12 Ch 6 Listen +6 Spot +6

cannot fight with rider

load 150/300/450
 

Timmay "If you can't charm 'em, trick 'em" Scheppen, gnome enchanter with a minor in illusions.
tim.jpg

Timmay Scheppen: Male gnome Enc4; CR 4; Small-size humanoid (gnome); HD 3d4+8; hp 17; Init +1; Spd 20 ft.; AC 12 (touch 11, flat-footed 11); Atk +3 melee (1d4-1/19-20, masterwork dagger), or +4 ranged (1d8/19-20, light crossbow); SA +1 bonus to attack rolls against kobolds and goblinoids, spells, can cast dancing lights, ghost sound, and prestidigitation 1/day; SQ Low-light vision, +2 bonus on saves against illusions, +4 dodge bonus against giants, spells, familiar benefits; AL CG; SV Fort +4, Ref +0, Will +4; Str 8, Dex 13, Con 12, Int 17, Wis 10, Cha 14.
Skills and Feats: Concentration +7, Diplomacy +5, Hide +5, Knowledge (adventuring) +10*, Knowledge (arcana) +10, Listen +2, Spellcraft +10; Enchanter**, Spell Focus (enchantment)
Special Qualities: Familiar Benefits: Grants Timmay Alertness when within reach, share spells, empathic link (1 mile), familiar may deliver touch spells.
Spells Prepared (4+1/4+1/3+1; base DC = 13 + spell level, 15 + spell level for enchantment spells. Caster level 4th.): Varies by encounter.
Spellbook: 0--arcane mark, conjurer's toolbelt, daze, detect magic, detect poison, enchanting flavor, lesser charm, mage hand, mending, open/close, prestidigitation, quill, read magic, shelve, summarize; 1st--charm person, hypnotism, moment's pause, net of shadows, serpent's gaze, silent image, sleep, Tascha's tickle finger; 2nd--aversion, invisibility, minor image, minor shadow conjuration, Timmay's crippling caution, weeping fool.
Signature Possessions: Masterwork dagger, light crossbow, familiar carrier, and spellbook.

*House rule skill to identify monsters and other common dangers
**From Mongoose Publishing's Encyclopaedia Arcane: Enchantment

Smacks: Male toad familiar; CR --; Diminutive magical beast; HD 4; hp 8; Init +1; Spd 5 ft.; AC 17 (touch 15, flat-footed 16); Atk --; Face/Reach 1 ft. by 1 ft./0 ft.; SQ Grants +2 Constitution, granted abilities; AL CG; SV Fort +2, Ref +3, Will +6; Str 1, Dex 12, Con 11, Int 7.
Skills: Hide +21, Listen +5, Spot +5.

Marmaduke: Male riding dog; CR 1; Medium-size animal; HD 2d8+4; hp16; Init +2; Spd 50 ft.; AC 16 (touch 12, flat-footed 14); Atk +3 melee (1d6+3, bite); Face/Reach 5 ft. by 5 ft./5 ft.; SQ Scent; AL N; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6.
Skills: Listen +5, Spot +5, Swim +5, Wilderness Lore +1.
Special Qualities: Dogs receive a +8 racial bonus to Wilderness Lore checks when tracking by scent.

Tactics: Timmay makes best use of his illusions and enchantments to direct the flow of combat and guide his party in their attack. Weaker enemies are quickly disabled by castings of sleep or net of shadows, allowing the group's fighters to concert their efforts upon the greatest immediate threat. If this threat is a fighter, s/he is usually crippled by either weeping fool or moment's pause, ready to be finished off. Tim leaves enemy spellcasters and strong-willed opponents to the spells and swords of his partners. Outside of combat the gnome is more reserved, being very sensitive to fatigue from the manipulation his magic requires, but he often finds himself put into the position of impromptu leader by virtue of his intelligence and charisma.
 

Re: Bartol

diaglo said:
Bartol Pinesheaf
Updated
Medium Size 5' 9" 160 lbs. 21yr old male Half-Human/ Half-Wood Elf Neutral Good Barbarian 40ft move Lvl: 5 Hp: 48(58) Ac: 18/16/15/14 Bab: +5 Fort: +7 Ref: +4 Wil: +2 Hero Points: 1
Feat: Luck of Heroes, simple weapons, Martial Weapons, Light armor, Medium armor, Shield prof., Power Attack
Abilities: immune to sleep, +2 vs. Enchantments, low light
vision, rage 2/day, uncanny dodge(dex bonus, no flank)
Str 15 (19)+2(+4)
Int 12 +1
Wis 11 +0
Dex 14 +2
Con 14 (18)+2(+4)
Cha 8 -1
Items: MWChain Shirt, Greatsword, MW Dwarven Longsword, Mighty Comp Longbow (+2), quiver 19 arrows, quiver 18 silver arrows & 2+1, 2 MWdaggers, 2 silver daggers, 2 daggers, infinite slings, Longspear, buckler, caltrops, locked chain gauntlets, backpack, riding horse & gear, flint & steel, whetstone, 50' silk rope, fishhook, chalk, torch, bullseye lantern, 2 pts oil, healer's kit, grapnel, lg wooden shield, 3 days rations, Peldan's Helm pendant, wolf/worg (pelts, fangs, claws, etc...), bear (fur, claws, teeth), waterskin, potion belt, bandoleer,
13pp, 55gp, 65sp, 17cp (thane owes me 8pp 300gp for spellcasting)
Class Skills (ranks): Climb 2, Craft(weaponsmith) 3 (2), Handle Animal 0 (1),Intimidate 6 (4),Intuit Direction 3 (3), Jump 2, Listen 6 (5), Ride 7 (5), Swim 3 (1), Wilderness Lore 8 (8), Knowledge (adventuring) 6 (5), Read Language (2)
Cross Class skills (ranks): Search 2, Spot 2 (1), Heal 1 (1)
total skill points: 40
Spells:
Languages spoken: Elf, Common, Sylvan, Chondathan
xp. 11214 need 15000 for lvl 6
 
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