Characters from Banewarrens d20

Marmaduke (Banjo)

Medium Animal Riding Dog
HD: 2d8 +4 (17hp)
Init: +2
Move: 40ft upto 100lbs light 101-200med 201-300hvy 1500 drag
AC: 16 (+2dex+4nat) 12 touch 14 flat
BAB: +1 / +3 grapple
Bite: +3 1d6+3
Space: 5 X 5
Lowlight, scent, trip (attack, come, defend, down, guard, heel) bonus: track, work
Fort +5 Refl +5 Will +1
S 15 I 2 W 12 D 15 C 15 Ch 6
Jump 8 Listen 5 Spot 5 Swim 3 Survival 1
Alertness, Track
CR 1

105 lbs. sandy brown coat with white and black patches
 
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Alya

Alya Sliverleaf

Str 14 +2
Dex 18 +4
Con 9 -1
Int 10 -
Wis 8 -1
Cha 16 +3

Xp: 8th level
Moon Elf Height 5'5" 87lbs. female 130yrs old
Chaotic Good Bard 8 Medium Hp: 26+d6 For +2 Ref +10 Wil +5 move 30 BAB +6/+1 AC: 19 Flat/15 Touch/16, (+6 natural in troglodyte form for AC 25), Init +4
Feats: Point Blank Shot, Precise Shot, Weapon Focus (Shortbow) simple weapons, all bows, rapier, longsword, sap, whip, lt. armor, shield prof.
Abilities: Standard elven abilites, Bardic Knowledge +8, Bardic Music:Inspire Courage +2, Fascinate: 3 creatures, Countersong, Inspire Competence, Suggestion.
Languages: Common, Elven
Items: +1 rapier, +1 Oathbow (Str+2), MW stud leather, 50 arrows, Blue Dragonhide Glove, Hydraskin Belt, MW whip, potion water breathing, 3 potions cure moderate, 2 potion cure light, backpack, spell component pouch, traveler's clothes, Scroll of netherese alphabet, scroll of daylight, Ring of Protection +2, MW climbing kit, directions to the elven court.

Oathbow Normal:+12(+13)/+7(+8) 1d6+3(+4)
Oathbow Oathed:+16(+17)/+11(+12) 3d6+7(8)
+1 Rapier:+9/+4 1d6+3
MW Whip:+9/+4 1d3+2

Skills: Balance 4(0), Bluff 14(11), Climb 2(0), Diplomacy 16(11), Disguise 2(0), Escape Artist 4 (0), Gather Information 14 (11), Hide 4(0), Intimidate 5(0), Knowledge: Arcana 11(11), Listen 1(0), Move Silently 4(0), Perform: Sing 14(11), Ride 4(0), Search 2(0), Spellcraft 13(11), Spot 1(0), Swim 2(0), Use Rope 4(0) total skill points: 66


Spells:
Daily Casting: 3 0-level, 4 1-level, 4 2-level 2 3-level
Spells Known:
0-Level: Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic, Resistance
1-Level: Animate Rope, Cure Light Wounds, Grease, Identify
2-Level: Alter Self, Cure Moderate Wounds, Invisibility, Silence
3-Level: Cure Serious Wounds, Displacement, Fear
 
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8th lvl after a 1 Con drain poison

Fiddle Skipstone (Pepto's Cousin)
S 12 +1
I 12 +1
W 12 +1
D 18 +4
Cn 11 0
Ch 8 -1
Xp 34590
Lightheart/Strongfoot Hin 3'4" 35lbs. male 25yrsold Neutral Brandobaris Ranger 5/Rogue 3 Small Hp: 42 Ref +12 For +6 Wil +4 move 20 BAB +7/+2 AC: 19/18/22defensive/25fulldef Init +4 Hero Points 0
Feat: Weapon Finese, Weapon Focus (dagger), Point Blank Shot, TWF, track, Endurance, favored enemy: dragons (+4), favored enemy: giants (+2), simple & martial weapons, handcrossbow, sap, lt armor, shield prof, sneak attack 2d6, evasion, uncanny dodge, traps, animal companion
Languages: chondathan, common, halfling, draconic
Items: +1 curved cold iron longsword (Lightning Strike), MW silver dagger, MW stud leather, MW buckler, MW longbow, 27 +1 arrows, 17 arrows, infinite slings, MW silver dagger, Handy Haversack, MW thieves tools, +1 Med returning dagger (Hole Punch), continual flame platinum coin, MW potion belt, MW hydra bandoleer, MW set dragonskin gauntlets, boots, cloak, Marmaduke (Banjo) and gear, MW Med whip, MW Med stud leather, 2 magical Med Spiked chains, magical abjuration ring
41pp1226gp1sp (Alya owes me 7000gp)
Skills: Survival 12(11),Heal 2(1), Ride 5(1), MS 13(7), HS 15(7), DD 11(8), Listen 10(7), OL 11(5), Search 12(11), Spot 8(7), Use MD 0(1), DesScr 2(1), Gather info 0(1), bluff 4(5), Disguise 2(1), Sense Motive 2(1), Tumble 9(5), UseRope 5(1), Appraise 2(1), Climb 6(1), Diplomacy 0(1), Swim 2(1), Jump 5, SoH 7(1), Handle Animal 1(2), Knowledge Ad 2(1), Intim 1
Spells: 1 1st lvl (Longstrider)
total skill points: 89
 
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Arendel Eveningfall:

str 12 +1
dex 12 +1
con 12 +1
int 12 +1
wis 15 +2
cha 10 +0

male elf neutral druid (lvl 7); height 5'0"; weight 106 lbs; 140 yrs old;
medium size; green eyes; black hair; hp 44 (7d8); speed 20 ft; fort
+6; ref +3; will +7; immune to sleep effects; +2 enhancements;bab +5;
ac: 18, ff16,touch12; init +5; hero points 2;diety Silvanus

feats: natural spell, spellcasting prodigy, improved initiative. animal
companion, nature sense, wild empathy d20+7, woodland stride,
trackless step, resist nature's lore (+4 spell-abilities of fey),wild
shape (3/day).

languages: common, elven, druidic, sylvan

attack: +6 melee (1d6/x2 mw shortspear) or +7 ranged (1d8+1/x3 composite longbow +1)

skills: concentration 8(7), handle animal 7(7), heal 5(3), knowledge
(nature) 10(7), listen 8(4), ride 5(4), spellcraft 5(4), spot 9(5),
survival 11(7), swim 3(2)

spells (6/5/4/3/1): 0--cure minor wounds (2), read magic (2), light,detect magic; 1st--cure light wounds, entangle, speak with animals, magic fang; 2nd-
-barkskin, bull's strength, cat's grace, regenerate moderate wounds; 3rd--call lightning, remove disease, neutralize poison; 4--rusting grasp

items: mw shortspear, composite longbow +1, 95 arrows, ring of protection +1,
leather armor (carrying), spell component pouch, silk rope, darkwood buckler
shield, backpack, darkwood breastplate (armed)

animal companion: Nerisella; female leopard lvl 4; hp 40 (5d8); init +4;
spd 40 ft; ac 18 (dex +5, natural +3); atk +6 melee (1d6+3 bite; full
atk +6 melee (1d6+3 bite, 2 claws +1 melee (1d6+1); spc atk improved
grab, pounce, rake (1d3+1); spc qual low-light vision, scent; space 5
ft; reach 5 ft; fort +5; ref +7; wil +2; str 17; dex 20; con 15; int
2; wis 12; cha 6; skills balance +13, climb +11, hide +9, jump +11,
listen +6, move silently +9, spot +6; feats alertness, weapon
finesse; bonus tricks 2; special abilities link, share spell, evasion.
(source: mm 3.5 phb 3.5).

total skill points: 50; money 1767 gp, 5 sp; weight of items 47.5 lbs
(medium load)


Background:

Arendel was raised in Moonrise Hill in Deepingdale. He was taught
how to care for the forests, and in return, how the forests would
care for him. As the years progressed, Arendel spent more and more
time tending to the surrounding trees and animals. On Arendel's
100th birthday, he decided to leave the village and live alone in the
grove.

A few years passed and the Druidic Circle came to Arendel. They asked him to research the reports that illegal foresting was going on near Cormanthor. To aid him in his quest, they gave him a leopard, named Nerisella.

With that, Arendel left the grove he had known all his life to find out the truth in Cormanthor.

 

Alya Silverleaf 8.1

Alya Silverleaf:

str 10 +0
dex 18 +4
con 10 +0
int 10 +0
wis 8 +4
cha 16 +3

male kobold, chaotic good, Bard (lvl 8); height 3'0"; weight 33 lbs; 130 yrs old;
small size; red eyes; bald (scales); hp 34 (8d6); speed 30 ft; fort
+2; ref +10; will +5; darkvision; light sensitivity; Proficent with bows rapier and longsword; bab +6;
ac: 18, ff 14, touch 17; init +4; diety: Currently in question

feats: Point Blank Shot, Precise Shot, Weapon Focus: Shortbow. Bardic Knowledge 1d20+8, Bardic Music: Fascinate, Countersong, Inspire Courgae +2, Insprie Competence, Suggestion (DC 17)

languages: common, elven, draconic

attack: +7/+2 melee (1d4 19-20/x2 dagger) or +11(+12)/+6(+7) ranged (1d6+1/x3 Oathbow +1)

skills: Bluff +14, Craft: Trapmaking +2, Diplomacy +16, Gather Information +13, Knowledge (arcana) +11, Perform (Sing) +14, Profession: Miner +1, Search +2, Spellcraft +13.

Feats: Point Blank Shot, Precise Shot, Weapon Focus(Composite Shortbow)

Spells (3/4/4/2):
0--Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic, Resistance;
1st--Animate Rope, Cure Light Wounds, Grease, Identify;
2nd--Alter Self, Cure Moderate Wounds, Invisibility, Silence;
3rd--Displacement, Fear, Glibness.

items: +1 Oathbow, 50 arrows, ring of protection +2, spell component pouch, 3 potions of cure moderate wounds, 2 potions of cure light wounds, scroll of netherese alphabet, scroll of daylight, directions to the elven court. On horse travelers clothes (medium size), MW Climbing Kit, blue dragonhide glove (medium size), hydraskin belt (medium size), 40 lbs of scorpion Parts

Additional Background:

Was recently turned into a Kobold through the use of a reincarnation spell.
 
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Fiddle Skipstone (Pepto's Cousin)

S 12 +1
I 12 +1
W 12 +1
D 18 +4
Cn 12 +1
Ch 8 -1
Xp 41268
Lightheart/Strongfoot Hin 3'4" 35lbs. male 26yrsold
Neutral Brandobaris Ranger 5/Rogue 4 Small Hp: 56 Ref +13 For +7
Wil +4 move 20 BAB +8/+3 AC: 21/19/24defensive/27fulldef Init +8 Hero
Points: 0
Feat: Weapon Finese, Weapon Focus (dagger), Point Blank Shot, TWF, track, Endurance, favored enemy: dragons (+4), favored enemy: giants (+2), simple & martial weapons, handcrossbow, sap, lt armor, shield prof, sneak attack 2d6, evasion, uncanny dodge, traps, animal companion, Improved Init
Languages: chondathan, common, halfling, draconic
Items: +1 curved cold iron longsword (Lightning Strike), MW silver dagger, MW stud leather, +1 buckler, MW longbow, 25 +1 arrows, 17 arrows, infinite slings, MW silver dagger, Handy Haversack, MW thieves tools, +1 Med returning dagger (Hole Punch), continual flame platinum coin and candles, MW potion belt, MW hydra bandoleer, MW set blue dragonskin gauntlets, finely crafted boots, cloak of Moander, Marmaduke (Banjo) and gear, 248' silk rope, +1 ring of protection, eyes of the eagle, cloak of elvenkind, Ring of minor electric resist, Locket of daylight (1 time use), 20 sunrods, 4 potions alter self, 3 potions darkvision, climbing kit, bag of holding type iv.... +1 mithril chain shirt, brooching of shielding (14pts)
588pp1gp 80 trade bars, Vladaam Signet Diamond Ring
Skills: Survival 12(11),Heal 2(1), Ride 5(1), MS 13(7), HS 20(7), DD 15(12), Listen 10(7), OL 15(9), Search 13(12), Spot 13(7), Use MD 0 (1), DesScr 2(1), Gather info 0(1), bluff 4(5), Disguise 2(1), Sense Motive 2(1), Tumble 9(5), UseRope 5(1), Appraise 2(1), Climb 6(1), Diplomacy 0(1), Swim 2(1), Jump 5, SoH 7(1), Handle Animal 1(2), Knowledge Ad 2(1), Intim 1
Spells: 1 1st lvl (Longstrider)
total skill points: 98
 
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Calrom 9.0

Calrom Nathos
S 13 +1
D 16 +3
Cn 10 +0
I 12 +1
W 14 +2
Ch 9 -1
Xp 36,572
Half-Elf 5'5" 140lbs. male 34 yrs old
Neutral Good Ranger 9 Medium HP: 48 (d8)
Fort +7 Ref +10 Will +5 (Sleep immunity, +2 enchantments)
Move 30(40), BAB +8, AC: 19/FF16/Touch14 /21 defensive /23total defense
Init +3, Ability Advancement: 4 Dex, 8 Wis, Hero Point 2
Feat: (class)Track, Favored Enemy: Magical Beast +4 Humanoid (Elf)
+2; Wild Empathy d20+10, Combat Style Rapid Shot, Manyshot, Endurance, Animal Companion, Woodland Stride, Swift Tracker, Evasion; (character) Luck of Heroes, Weapon Finesse, Weapon Focus Longbow Precise Shot; (proficient) simple/martial weapons, light armor, shields (no tower)
Languages: Common, Elven, Sylvan
Items: Composite Longbow (+1 str) (2500), Chain Shirt +1(1250), 1 potions cure light wounds(50), Ring of Protection +1(4000), +1 Rapier (2320)
Gear: (6.03) Two throwing axes, 10 arrows, Backpack: whetstone, silk
rope 50, flint+steel, waterskin (full), Pockets: caltrops, chalk 3
Skills: Climb 3(3), Craft(art) 2(1), Handle Animal 3(4), Heal 8(6), Hide 12(10), Jump 2(2), Knowledge(adventure) 2(1), Knowledge(geography) 2(1), Knowledge(nature) 6(3), Knowledge(religion)CC 4(3)[6], Listen 12(9), Move Silently 10(8), Ride 9(4), Search 7(5), Spot 11(8), Survival(track 12) 10(8)
Total skill points: 84, Total Net Worth: 8270, p35g24s19c7,

50 tradebars, (saddlebags)

Encumbrance 45, Body&Carried 185, Spells: 2 1st, 1 2nd
 



next session is this sunday august 15th.

almost 2 years strong... i dug out an email i got from Olgar Shiverstone last night dated aug 17, 2002, outlining the house rules and concepts for the campaign
 

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