First draft - just skeleton, not detailed
This is just mostly a placeholder, with the classes and race detailed.
I'll come back tonight and detail the rest.
Mok Tar, Male Knuk Rgr1/MartialArtist1(Beyond Monks)/Clr1/Pal1/Hero4/TribalProtector2/SinghRager4
Knuk : (ECL +2)
Medium sized humanoid (feline)
+2 natural armor bonus
Special: Low-light vision, multidexterity, 4 arms (4 claw attacks + bite attack)
STR +2, DEX +4, WIS +2, CHA +2
Reflex saves +2, Will saves +2
Favored Class: Ranger
Average about 7' tall, males have horns, kinda like cat people
HP ??
Init +1 (Dex); Spd 40 ft
AC ?? (+9 Rhino Leather armor of Speed, +3 large steel shield (+1), +1 Dex)
- or AC 34 with Shield superpower up, AC 46 with Divine Shield, 50 with Charm domain up.
Atks +6/+6/+6 (hasted) melee (1d6+4 spiked shield bash, -2 to off-hand)
- or +19/+19/+19 melee (1d6+17 using Divine Shield, 1d6+30 with Divine Might, -2 to off-hand)
SA spells, turn undead; SQ detect evil, divine grace, divine health, lay on hands, fast movement, Rage
AL LG
SV Fort +21, Ref +14, Will +16. (+23, +16, and +18 with Charm domain on)
Str 16 (18 w/ superpower), Dex 12, Con 14, Int 8, Wis 12, Cha 19 (33 w/ superpower, 37 w/ Command Shield, 41 w/ Charm domain)
Skills: Handle Animal 4 Ranks (+17), Heal 4 ranks (+5), Profession: Cook 2 ranks (+3), Ride 4 ranks (+5)
Feats: Ambidexterity, Two-Weapon Fighting, Power Attack, Divine Might, Divine Shield, Shield Expert, Improved Shield Bash, Craft Arms & Armor, Shielded Deflection (super-feat). (last 3 feats gained from superpowers)
Equipment: +1 Command Large Spiked Steel Shield (crafted) 4,610 gp, Large Spiked Shield shaped like a Lion's Shield, +1 Plate Armor of Speed (crafted) 8,825 gp, Mighty Composite Longbow +4 500 gp, Heavy Lance, Dagger x2, Wand of Cure Light Wounds 30 charges 450 gp, Wand of Smite (paladin) 20 charges 300 gp, 3 flasks Holy Water, common adventuring gear.
Scrolls: Magic Weapon x 3, Endure Elements x2, Divine Favor x2, Obscuring Mist x 2
Domains: Charm and Nobility
(Charm domain - You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.
Nobility domain - Once per day, as a standard action, you grant allies a +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls for CHA bonus # of rounds.)
Spells: 3 / 2+1 - Create Water, Detect Magic, Virtue / Endure Elements, Shield of Faith, Divine Favor (domain)
Super Powers:
Alternate Form (0 HrP): Mystical. Persistent. When invoking Divine power, Melvos' eyes glow a yellow light, and his voice becomes reverberating with power. Special HrP reduction.
Heightened Mental Ability (10 HrP): Mystical. Persistent. Melvos gains a +14 to Charisma. Base rank 2. Increased Effect x6 (12 ranks). Magical (-1 HrP Reduction), Circumstance Suppression (-3 HrP reduction, whenever a woman is berating or insulting Melvos, Uncommon).
Heightened Physical Ability (2 HrP): Mystical. Persistent. Melvos gains a +2 to Strength. Base rank 3. Magical (-1 HrP Reduction).
Gain Feat (2 HrP): Mystical. Persistent. Improved Shield Bash.
Gain Feat (2 HrP): Mystical. Persistent. Shielded Deflection (Super).
You can use a shield effect to deflect incoming attacks.
Benefit: As a readied action,you can deflect incoming
missile attacks, ray, line, cone, magic missiles, etc. If the incoming
attack is wholly blocked by the shield’s surface,you may use a
readied action to reflect it into a direction of your choice. If the
attack required an attack roll, you must make an attack roll to hit
the new target, but if the attack is an area of effect power, you can simply choose the new direction.
Improved Reach (1 HrP): Mystical. Persistent. Melvos reach is extended by 5'. Base rank 2. Magical (-1 HrP Reduction).
Shield (5 HrP): Mystical. Persistent. Melvos can, as a standard action, embiggen his shield's protective ability and gain a +7 cover bonus to AC against attacks from a 180 degree arc, though the shield does not interfere with your own attacks. Base rank 4. Mobile Shield (5 ranks). Magical (-1 HrP Reduction). Gadget, external (-2 HrP Reduction). Damaging, 1 point of subdual damage with each activation (-1 HrP Reduction).