Characters of SMACK, the PbP game of horrid munchkinism

Technically, as they are both unamed bonuses to strength and constitution, they'd stack. IMC they'd overlap so the person would just have more "rages" per day. In a munchkin game? Up to Jeph.
 

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You know, the more I read in AEG Mercenaries, the more munchkin treasures I find. In their equipment section they added two non magical weapon properties:
Laminated blade: adds +1 to crit multiplier
Serrated blade: adds 1 to threat range

Thus if we feel silly and use the (previously allowed) unerrata bladed gauntlets we have a weapon with a 16-20/x3 crit range. Add keen and improved critical and you have 6-20/x3 critical weapon. Heck you might as well be a weapon master just to make it 4-20/x3.

Just tossing out ideas, don't mind me.

buzzard
 

What are the restrictions for what that works on? Can you use it with arrows? Can you have both metals on the same thing? What does it cost? :)
 

First draft - just skeleton, not detailed

This is just mostly a placeholder, with the classes and race detailed.
I'll come back tonight and detail the rest.

Mok Tar, Male Knuk Rgr1/MartialArtist1(Beyond Monks)/Clr1/Pal1/Hero4/TribalProtector2/SinghRager4

Knuk : (ECL +2)
Medium sized humanoid (feline)
+2 natural armor bonus
Special: Low-light vision, multidexterity, 4 arms (4 claw attacks + bite attack)
STR +2, DEX +4, WIS +2, CHA +2
Reflex saves +2, Will saves +2
Favored Class: Ranger
Average about 7' tall, males have horns, kinda like cat people

HP ??
Init +1 (Dex); Spd 40 ft
AC ?? (+9 Rhino Leather armor of Speed, +3 large steel shield (+1), +1 Dex)
- or AC 34 with Shield superpower up, AC 46 with Divine Shield, 50 with Charm domain up.
Atks +6/+6/+6 (hasted) melee (1d6+4 spiked shield bash, -2 to off-hand)
- or +19/+19/+19 melee (1d6+17 using Divine Shield, 1d6+30 with Divine Might, -2 to off-hand)
SA spells, turn undead; SQ detect evil, divine grace, divine health, lay on hands, fast movement, Rage
AL LG
SV Fort +21, Ref +14, Will +16. (+23, +16, and +18 with Charm domain on)
Str 16 (18 w/ superpower), Dex 12, Con 14, Int 8, Wis 12, Cha 19 (33 w/ superpower, 37 w/ Command Shield, 41 w/ Charm domain)
Skills: Handle Animal 4 Ranks (+17), Heal 4 ranks (+5), Profession: Cook 2 ranks (+3), Ride 4 ranks (+5)
Feats: Ambidexterity, Two-Weapon Fighting, Power Attack, Divine Might, Divine Shield, Shield Expert, Improved Shield Bash, Craft Arms & Armor, Shielded Deflection (super-feat). (last 3 feats gained from superpowers)
Equipment: +1 Command Large Spiked Steel Shield (crafted) 4,610 gp, Large Spiked Shield shaped like a Lion's Shield, +1 Plate Armor of Speed (crafted) 8,825 gp, Mighty Composite Longbow +4 500 gp, Heavy Lance, Dagger x2, Wand of Cure Light Wounds 30 charges 450 gp, Wand of Smite (paladin) 20 charges 300 gp, 3 flasks Holy Water, common adventuring gear.
Scrolls: Magic Weapon x 3, Endure Elements x2, Divine Favor x2, Obscuring Mist x 2
Domains: Charm and Nobility
(Charm domain - You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.
Nobility domain - Once per day, as a standard action, you grant allies a +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls for CHA bonus # of rounds.)

Spells: 3 / 2+1 - Create Water, Detect Magic, Virtue / Endure Elements, Shield of Faith, Divine Favor (domain)

Super Powers:

Alternate Form (0 HrP): Mystical. Persistent. When invoking Divine power, Melvos' eyes glow a yellow light, and his voice becomes reverberating with power. Special HrP reduction.

Heightened Mental Ability (10 HrP): Mystical. Persistent. Melvos gains a +14 to Charisma. Base rank 2. Increased Effect x6 (12 ranks). Magical (-1 HrP Reduction), Circumstance Suppression (-3 HrP reduction, whenever a woman is berating or insulting Melvos, Uncommon).

Heightened Physical Ability (2 HrP): Mystical. Persistent. Melvos gains a +2 to Strength. Base rank 3. Magical (-1 HrP Reduction).

Gain Feat (2 HrP): Mystical. Persistent. Improved Shield Bash.
Gain Feat (2 HrP): Mystical. Persistent. Shielded Deflection (Super).
You can use a shield effect to deflect incoming attacks.
Benefit: As a readied action,you can deflect incoming
missile attacks, ray, line, cone, magic missiles, etc. If the incoming
attack is wholly blocked by the shield’s surface,you may use a
readied action to reflect it into a direction of your choice. If the
attack required an attack roll, you must make an attack roll to hit
the new target, but if the attack is an area of effect power, you can simply choose the new direction.

Improved Reach (1 HrP): Mystical. Persistent. Melvos reach is extended by 5'. Base rank 2. Magical (-1 HrP Reduction).

Shield (5 HrP): Mystical. Persistent. Melvos can, as a standard action, embiggen his shield's protective ability and gain a +7 cover bonus to AC against attacks from a 180 degree arc, though the shield does not interfere with your own attacks. Base rank 4. Mobile Shield (5 ranks). Magical (-1 HrP Reduction). Gadget, external (-2 HrP Reduction). Damaging, 1 point of subdual damage with each activation (-1 HrP Reduction).
 

Elric said:
What are the restrictions for what that works on? Can you use it with arrows? Can you have both metals on the same thing? What does it cost? :)

They are both restricted to slashing weapons. I may just apply them to my tiger claw arrows.

It did not, however have a price for when they were applied to arrows (then again, arrows are not normally slashing). I'll have to check the book for the price, since I have a bad case of CRS (can't remember sh--).

buzzard
 

Don't have a time to actually construct a full character now, so i'll just outline what I'm going to do.

Fighter 5/Spellfire Channeler 10/Weapon Master (Spellfire) 1

Feats of Note: Prerequisite feats for PrCs of course, Quicken Spell-like Ability (Drain Permanent Item)

Oh yes, under equipment: Belt of Haste and Dull Grey Ioun Stones, LOTS of them.

Every round, with each action I use, including 1 free action per round I can charge up 6 more levels of spellfire energy from my dull grey ioun stones (50 gold, caster level 12), perhaps using the readied action each round to act as a rod of absorbtion so I'm immune to most magical effects, and my other action I can either fire 3 spellfire blasts, heal a companion, or cast a Maelstorm of Fire.

It shouldn't take long to ponder on how I can get around 40-50 constitution, meaning I can keep about 150 to 200 levels of spells safely stored while spending around 1650 gold (reusable each day) to charge it up to full. Maximum damage in a round is about 250d6 area (750 damage average, 325 of it is raw magic damage).

Oh, the funniest thing is while I'm at full levels stored, Detect Magic shows me as a 125th level caster created object.
 

Okay, this has turned into a kind of character ideas thread. I'm going to post a new thread that is for FINISHED VERSIONS ONLY. Continue using this one for flaunting your munchkinistic prowess.
 

Re: First draft - just skeleton, not detailed

reapersaurus said:
Equipment: +1 Command Large Spiked Steel Shield (crafted) 4,610 gp, Large Spiked Shield shaped like a Lion's Shield, +1 Plate Armor of Speed (crafted) 8,825 gp, Mighty Composite Longbow +4 500 gp, Heavy Lance, Dagger x2, Wand of Cure Light Wounds 30 charges 450 gp, Wand of Smite (paladin) 20 charges 300 gp, 3 flasks Holy Water, common adventuring gear.
Scrolls: Magic Weapon x 3, Endure Elements x2, Divine Favor x2, Obscuring Mist x 2

How do you manage to add up to a caster 5+ to craft magical arms and armor?

buzzard
 

everything beyond the classes is just placeholders.
I'm working on it now (and have been off and on for 3 days+)

He doesn't have the Craft A&A feat.
 

Elric said:
What are the restrictions for what that works on? Can you use it with arrows? Can you have both metals on the same thing? What does it cost? :)

OK I looked up the prices. The rules did not include descriptions for arrows since normal arrows are piercing, not slashing. Of course our nice friendly tiger claw arrows are different.

The costs on the modifications are:
laminated is 900 gp +weapon cost
serrated us 600 gp + weapon cost.

Assuming that we use masterwork as a model for adapting this to tiger claw arrows we get:
laminated tigerclaw arrows: 22 gp each
serrated tigerclaw arrows: 15 gp each
(masterwork are 7 gp each, and tiger claw arrows are 1 gp each).
Thus a serrated, laminate tigerclaw arrow would be 38 gp. I will be revising my munchkin with these as well. Also when I think of the sniper's bow I imagine it should at least give me a +2 to my threat range (not a multiplier over all other things Im doing) because bows and arrows usually will stack their magical properties. Thus I may incorporate a sniper's bow as well just to get to a 10-20x5 crit range on my bow.

buzzard
 

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