Yep - I basically agree, Elric - that's basically what I said with "Jeremy -you successfully broke the magic system in 3E".
If you CAN multiply-Empower spells (which as Jeremy says is NOT explicitly stated in the rules), than Spelldancer breaks magic.
Of course, going thru an Anti-Magic Field would mess with those smacks quite a bit, eh?
For my cheese, I prefer innate internal abilities, and would prefer that magic take a back seat in the Smack.
And I like using Feats (and trust me - it wasn't easy finding feats that combine to a strong character. To be honest, the vast majority of feats absolutely suck for Smackdown purposes).
So I wanted to make a Smack, abusing the abuseable feats, while at the same time, ironically centering the Smack on everyone's most-dumped-stat : CHArisma.
Ever since DotF came out, I've concentrated on the power-gaming aspects of Divine Might, and based my Shuriken Smack around it.
When this came around, I finally had enough levels and breadth of feat selection to properly abuse Divine Might.
Looking back, I'm really shocked how much damage it does, and that's without resorting to the "bucket of snails" approach that many Smackdown authors rely on.
This Smack doesn't do 2,000 when the squares around them are filled with kobolds - this smack does it as long as anything is standing within 25' of him! (20' reach with 5' step)
Imagine how many opponents I COULD have extrapolated could fit around him, after he charges in?
And note that each time he drops one, he gets a free attack on another.
And each time he successfully attacks one, he gets a free attack on another (from Typhoon Attack). Hell, with no errata, couldn't Typhoon Attack provide infinite damage, as long as Mok-Tar's damage isn't causing two opponents within reach to drop?
Because of this, I wouldn't mind removing a feat or combination that Jeph objects to (if it makes sense to me as well).