Glar Dragonsbane
Name:
Glar Dragonsbane -- (Alias: Dorn)
Race: Human
Alignment: Lawful Good
Diety: Ilmater (Order of the Yellow Rose)
Home Region: Damara
Age: 18 Height: 5'8" Weight: 125 lb.
Eyes: Grey Hair: Grey Skin: Pale Gender: Male
Description:
Glar is young and lean, a boy just on the edge of adulthood (something of a late bloomer). He is pale and skinny, and his hands and feet seem slightly too large for his still-growing frame. The old folks say he looks very much like his grandfather did at that age. Glar also has his grandfather's grey hair and eyes, although he usually wears a hooded cloak that hides his hair and shadows his eyes. He is quite energetically youthful, and when among friends, is quick to laugh and smile. On his own, however, or in unfamiliar situations, he tends to become quiet and reserved.
History:
Glar was a simple, lazy lad with one major problem: everyone expected him to do something major with his life. "Be an adventurer," they say, "like your wonderful grandfather was!" But Glar never asked to be the grandson of Lord Gareth Dragonsbane, king of Damara. He never wanted to be an adventurer, and he certainly didn't enjoy being forced to live up to other people's impossible standards.
So at the age of twelve, Glar ran away from home and joined the Monastery of the Yellow Rose, where he lived for the next six years, working as a servant and watching the monks from the shadows and corners. He learned the value of discipline, and by the time he was ready to go on his way, he was no longer the lazy little boy he had once been, much to his own surprise.
But he still had no interest in living up to the high expectations of his people (or was it something he found himself to afraid to face up to?). He has been travelling farther and farther south, using a false name and keeping his identity concealed. Glar, somewhat ignorant of the ways of the world, does not realize that very, very few people outside of Damara would know who he is, and even fewer still would care.
Glar is an innocent, somewhat idealistic kid who's just starting to make his way in the world. He's still learning about himself and deciding what he wants to do with his life. On the one hand, he's not particularly interested in being a hero or an adventurer. But on the other hand, if he's in a situation where people need help, he can't just stand around and do nothing.
Monk, Level 1
Exp: 0
HP: 8/8 AC: 14 (+2 Dex, +2 Wis) Speed: 30 ft.
Initiative: +2 BAB: +0 (Melee +1, Ranged +2, Grapple +1)
Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 11 (--)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 10 (--)
(Notes: While Glar is nimble and quick-witted, he is not paticularly large or strong. He is usually somewhat quiet, and tends to fade into the background at social gatherings.)
Saves: Fortitude +3 (+2 Base, +1 Feat), Reflex +4 (+2 Base, +2 Dex), Will +4 (+2 Base, +2 Wis)
Attacks:
Quarterstaff ('Whistler') +1 melee (1d6+1, 20/x2)
Unarmed Strike +1 melee (1d6+1, 20/x2, nonlethal damage)
Skills:
Balance +4 (2 ranks), Climb +4 (2 ranks), Escape Artist +4 (2 ranks), Hide +6 (4 ranks), Jump +4 (2 ranks), Listen +4 (2 ranks), Move Silently +6 (4 ranks), Perform (dance) +4 (2 ranks), Speak Language (Common), Speak Language (Damaran), Spot +4 (2 ranks), Survival +4 (+2 Feat, +2 Wis), Tumble +4 (2 ranks)
(Notes: Glar's training was very informal, and his skills tend to reflect this. He knows a little bit about a broad variety of things, but has never possesed the temperment to specialize in any one thing. He did spend many of his early years assisting his mother, a hunter, and her lessons about how to stay quiet and unnoticed have always stuck with him.)
Feats: Stunning Fist (DC 12), Survivor, Dodge, Improved Unarmed Strike
(Notes: Glar tends to be more defensive than offensive, concentrating on disabling foes and avoiding their attacks. Because his mother was a skilled hunter, Glar is used to living off the land.)
Racial and Class Abilities:
Quick to Master (racial; bonus feat at 1st level, +4 skill points at 1st level, +1 skill point per level after 1st), Flurry of Blows (can add extra unarmed or monk weapon attack to normal sequence of attacks; all attacks that round are at -2), Improved Unarmed Damage (1d6), Monk AC Bonus (add Wisdom bonus to AC)
Equipment/Possesions:
'Whistler', weirwood quarterstaff (this staff has a number of small holes drilled into at strategic places so that when swung it produces a clear, flutelike tone)
Grey travelling cloak, hooded
Winter clothes, second-hand (and slightly too big)
Large Backpack (w/h bedroll and two blankets)
2 1 aged bottles of blueberry wine (from the Yellow Rose monestery)
Survival gear (w/h knife, flint & steel, fishing wire & hook)
Talis deck (aged and yellowing, but well-made)
Waterskin (full) and one week's worth of trail rations
The Blood Fist (a fairly large chunk of bloodstone carved into the shape of a clenched fist; given to Glar by his grandfather; worth roughly 300 gp although Glar would never sell it)
Money: None (Glar donates all of his excess income to the poor.)
First Impressions:
These are Glar's opinions of his new companions, based on his brief early impressions of them. Names are in italics when Glar doesn't actually know that character's name yet:
Meliria -- Gosh, I've never seen an elf that short! In fact, the halfling is only a couple inches shorter than she is. I wonder if it's a senstitive topic for her? I'd better not say anything; she seems kind of grouchy.
Atavy -- This guy is spooky. Grandfather always warned me to never underestimate the little folk, and he was right! That blood-red armor, those disturbing patterns in his face paint, the way he sent words straight into my mind!--yeah, he's pretty creepy. Wait, I wonder if he can tell that I'm thinking this right now?
Jand Blackstaff -- Hmm...I've never met a real wizard before. He smells of exotic spices and perfumes, and he acts more than a little weird--especially the way he keeps talking to that raven. I don't know much about people from Thay, but this guy seems alright. A little weird, but alright.
Nysa Dawnbringer -- An elegant lady, probably a noblewoman of some sort. I'm so embarassed about mistaking her for a villianess. Oh well. She's not paying much attention to me anyway. She keeps glaring over at Jand and Tinos--she doesn't seem to like them very much, but I don't know why. Have they met before?
Khol -- Whoa! Khol is pretty tall, and tough-looking. Is he a half-orc? I'm not sure, but...the way he moves around, the way he carries himself...I think he's been trained in some sort of fighting style. He says he's a follower of Ilmater, but he didn't come from the Yellow Rose, I'm sure of that. I wonder what sort of form he practices? If it's an offensive style, then he's surely a devastating combatant, with size and mass like that behind his blows.
Tinos -- Jand's friend, I think. Well, they're both from the same country, I guess, which doesn't really mean much to me, since I know next to nothing about Thay. While Jand is kind of weird, he's also fairly laidback--Tinos is the opposite. There's an intensity in his eyes that's kind of scary.
Glandred -- One of my grandfather's adventuring companions was a dwarf named Glandred, and the two of them are really similar in a lot of respects. I have to keep reminding myself that this dwarf here is not my Aunt Glandred, but a total stranger who happens to look sort of the same.
Not met: Persimmon, Hito, Daneel