Obergnom
First Post
Hi,
I would like a houserule that would allow the PCs to be able to do more, without being much more powerful.
At the moment, we do this: Everyone gets 8 free skill points that might be spend into craft, knowledge, profession or perform skills at first level. These are Background skills.
This makes low level gaming more interessting, imo.
I am thinking, would giving more skill points to characters unbalance the game? How much more would be okay? Would allowing all cross class skills as class skills be a problem? What if you allow the unavailable skills to? (Use Magic Device Fighters? Might really help them...)
What about feats? What would change if everyone gets a feat at every 2nd level? Or every level? How many bonus feats should classes like the fighter or wizard get under those circumstances?
I know the characters would be more powerful. But how much? I do not know.
for example, if you use flaws, every character kann have a total of 9 feats when reaching 20th level, without any bonus feats. If you would give one feat at every odd level (1,3,5...) thats just one more. (And many flaw drawbacks seem to be avoidable...)
This is something that came to my mind when I though about two things.
- What I love about Castles&Crusades is that all characters are able to do a lot of things. (Basically you get full "ranks" in all skills tied to 2 (3 if human) abilities through the primes mechanic.
- a designer (might be Monte Cook, but I am not sure) said that amount of feats published stands in bad proportion to the number of feats a character gets. Thus making character building harder. (You have to be more careful about choices if you do not have that many. A phb fighter has so many feats available compared to the amount of choices, its hard to go totaly wrong. No "completes" character will take a single weaker feat like alertness, even if it would fit the concept, because he wants to get the basics of his concept done first.)
I would like a houserule that would allow the PCs to be able to do more, without being much more powerful.
At the moment, we do this: Everyone gets 8 free skill points that might be spend into craft, knowledge, profession or perform skills at first level. These are Background skills.
This makes low level gaming more interessting, imo.
I am thinking, would giving more skill points to characters unbalance the game? How much more would be okay? Would allowing all cross class skills as class skills be a problem? What if you allow the unavailable skills to? (Use Magic Device Fighters? Might really help them...)
What about feats? What would change if everyone gets a feat at every 2nd level? Or every level? How many bonus feats should classes like the fighter or wizard get under those circumstances?
I know the characters would be more powerful. But how much? I do not know.
for example, if you use flaws, every character kann have a total of 9 feats when reaching 20th level, without any bonus feats. If you would give one feat at every odd level (1,3,5...) thats just one more. (And many flaw drawbacks seem to be avoidable...)
This is something that came to my mind when I though about two things.
- What I love about Castles&Crusades is that all characters are able to do a lot of things. (Basically you get full "ranks" in all skills tied to 2 (3 if human) abilities through the primes mechanic.
- a designer (might be Monte Cook, but I am not sure) said that amount of feats published stands in bad proportion to the number of feats a character gets. Thus making character building harder. (You have to be more careful about choices if you do not have that many. A phb fighter has so many feats available compared to the amount of choices, its hard to go totaly wrong. No "completes" character will take a single weaker feat like alertness, even if it would fit the concept, because he wants to get the basics of his concept done first.)