Obergnom
First Post
More skills allow players (or, my players) to do more, because they see a chance to succeed. While it is possible (and often happens) to try everything at low levels, because there is a differnence of maybe 20%-30% in the chance of success between skilled and unskilled characters, at higher levels having ranks in a skill or not is the differnece between being ablet o do something or not. (At least, thats my experience)
I'm still pretty unsure though, how important is it to keep cross slass skills? It is a kind of "niche protection", but in groups where players plan to be able to work together it more often ends in a: "You need to play an X, because we still have no one with this skill" than in any benefit I can really see.
Here is an idea I came up with (using the Iron Heroes Skill Groups):
You gain access to 2 skill groups of your choice. (This would be similar to C&Cs Primes)
Humans (and Half-Elfs in my campaign) do no longer get a bonus skill point at every level, but may choose a 3rd skill group.
What do you think?
oh, and has anyone ever tried giving out more feats than usual? I would really like to know how such a thing works out.
I'm still pretty unsure though, how important is it to keep cross slass skills? It is a kind of "niche protection", but in groups where players plan to be able to work together it more often ends in a: "You need to play an X, because we still have no one with this skill" than in any benefit I can really see.
Here is an idea I came up with (using the Iron Heroes Skill Groups):
You gain access to 2 skill groups of your choice. (This would be similar to C&Cs Primes)
Humans (and Half-Elfs in my campaign) do no longer get a bonus skill point at every level, but may choose a 3rd skill group.
What do you think?
oh, and has anyone ever tried giving out more feats than usual? I would really like to know how such a thing works out.