Kahuna Burger
First Post
Pielorinho said:Interesting idea, but it may be hard to implement.
Think of your average party of adventurers as a group of special forces operatives. How many spec ops teams include a pacifist?
GI Joe did.

and, guys, this is not pacifism, its Code Against Killing. Totally different thing. The palidan will be kicking ass along with everyone else, he'll just have a different opinion of mop up.
You're likely to see a scene like this fairly early on:
Paladin: Aha! The giant is unconscious! I quickly lay on hands for one point to stop his bleeding, then begin to tie him up.
Other PC: Screw that! This giant is wearing the skulls of half a dozen people, and he nearly got my skull to add to his necklace. No way I'm letting him go. While the paladin stops the bleeding, I slit the giant's throat.
Paladin: What?! Nooooo!
Second Other PC who isn't a dork: I stop him! The palidan was the one who brought this guy down, and saved your worthless skull doing it. We aren't leaving him to clutter our exit, but if Officer Friendly here has a plan to make him not a problem, he's got the say on how to do it, not you.
In a mature party, you will get that sort of scene, it will set the tone, and the pacifist palidan will pull his weight and have his mercy held to standards.
Adventurers can travel together even if they have different philosophies, as long as their goals are compatible. But most adventurers put "killing bad guys" near the top of their list of goals, and that's highly incompatible with the goal of "not killing bad guys."
you know I honestly can't think of a single adventurer I ran who had "kill bad guys" anywhere on her list of goals. Defeat certainly, but this palidan won't be sitting by twiddling his thumbs.
I'm reminded of XenaWP, and the cute blond who came along, helped, and never killed anyone. Xena did, but if someone wasn't dead at the end of a fight, there never seemed to be any need to CDG them for fun and profit. And yet somehow this made for a long running fantasy adventure storyline.
If the party in question is as bloodthirsty as some of these respondants seem to be, there would be a problem. If the party is having fights which often end in death but don't need to leave a swathe of bodies and the palidan restrains his compunctions to those he is fighting and prisoners left after the danger is past, I would just see it as a challenge to the DM to think a little more in depth about how his world works.
Kahuna Burger