Freakohollik
First Post
For those 10 years, many of my friends tried to make some nasty charge-based builds. Combining those multiply by X damage when charging, pounce, quickend true strike or wraithstrike, abilities to turn once while charging, flight, etc.
All failed. Due to the lack of versatility (or usability). Simply, they could not charge as often as they wanted (or expected) to. Also, charging is not the best movement when melee warriors are expected to hold the line.
All failed? I did this all the time and it was great. We must be playing very differently.