There's a new druid joining my game at 6th level. He's packing some gear that seems to do a lot of bonus damage on a charge:
- Badge of the berserker (movement while charging doesn't provoke)
- Earthfall totem (+1d6 on a push/slide/prone, and he has an at will BMA that pushes)
- Horned Helm (+1d6 on a charge)
- Claw Gloves (+1d10 vs CA, which is easy if he charges into a flanking position w/ 2 other melee fighters in the party)
Should I be worried about all that extra damage? He might even be out-DPSing the archer ranger with the bracers of archery at this point.
Are there any anti-charging tactics I should be using here (obviously not with all monsters, but at least the smart ones, once they figure out his game)?
- Badge of the berserker (movement while charging doesn't provoke)
- Earthfall totem (+1d6 on a push/slide/prone, and he has an at will BMA that pushes)
- Horned Helm (+1d6 on a charge)
- Claw Gloves (+1d10 vs CA, which is easy if he charges into a flanking position w/ 2 other melee fighters in the party)
Should I be worried about all that extra damage? He might even be out-DPSing the archer ranger with the bracers of archery at this point.
Are there any anti-charging tactics I should be using here (obviously not with all monsters, but at least the smart ones, once they figure out his game)?