Iron Sky
Procedurally Generated
Based on personal experience, I'd say the charge druid is a valuable member of the melee part of the group (with the option to pick up a few controller powers to use from range). In our game, our druid was too good at charging and had way too much mobility for his own good.
He charged ahead with his 11 speed into the midst of a group of abyssal rifts that were leaking demons two turns before the rest of the party could get two him and died alone.
If he plays smart, then I second what Primitive Screwhead have said.
He charged ahead with his 11 speed into the midst of a group of abyssal rifts that were leaking demons two turns before the rest of the party could get two him and died alone.
If he plays smart, then I second what Primitive Screwhead have said.