hennebeck said:Ok, first, I want to apologize if the title is a little too old for some of you.
Look it up.
Second, if someone is slowed, "Movement is reduced to 2 squares".
If someone runs or charges they move their "movement +2"
If a slowed Moderator ran, would it move 2 + 2?
Plane Sailing said:Since the KotS states:
Slowed
Your speed becomes 2. This speed applies to all your movement modes, but it doesn't not apply to teleportation or to a pull, push or slide.
coyote6 said:I hope that's your typo & not KotS's.![]()
hennebeck said:That's the rules as written.
I like this version.Plane Sailing said:If you think a point is debatable, argue the case for the way you would rule it, but don't try to trump the argument by trotting out the old argument, since it is merely your reading of the rules.
I'm serious.
Caelic said:3. RAW is a myth.
This is one of the dirty little secrets of the board. The Most Holy RAW is invoked continuously by those who want to give their arguments the veneer of officiality. The problem is, RAW is generally applied not as "The Rules as Written," but rather as "The Rules As I Interpret Them And You Can't Prove I'm Wrong, Nyeah." The RAITAYCPIWN. Not quite as catchy an acronym, granted, but that's what it boils down to.
This game cannot be played without interpretation and the judicious application of common sense. Try to play the game strictly and exclusively by the rules as written, and you have an unplayable game.
Using "RAW" as a defense is similarly meaningless--particularly when your defense rests on interpretation. If you're going to claim that your build is RAW, you'd better be able to make sure that the rules specifically uphold your claim...not simply that they're sort of vague and COULD be interpreted in such a way as to not FORBID your claim.
This becomes particularly important when your claim is especially controversial.
Yes, builds should adhere to the rules as written. Yes, any exceptions to that should be noted. But the RAW as some sort of entity unto itself, capable of rendering a build immune to criticism, is not a useful construction, and causes more problems than it solves.
Exception Based Design.hennebeck said:But Run says "your speed +2".
So your speed is 2 (from slow) +2 (from run).
That's the rules as written.
The bolded part is even more specific. You can't increase your speed above 2.Slowed
Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, push or slide. You can't increase your speed above 2 and your speed doesn't increase if it was lower than 2. If you are slowed while moving, stop moving if you have already moved 2 or more squares
Ginnel said:run doesn't seem to increase speed merely move you 2 more squares as written, if run said it increased your speed by +2 for the round this would be a lot less ambiguous
Using the KISS principle (which seems to work wonderfully in 4e), I would rule that the Slowed condition effectively changes the number next to the word Speed on the character sheet.TheLordWinter said:Upon taking a look at the actual text, it states "Your speed becomes 2. This applies to all your movement modes...[sans teleportation]." I think that is pretty clear. Your speed should be 6, you run to boost it to an 8, and slow sets it to a 2.
However, this is a dangerous tactic you have to lower your guard to make your best speed, and you can’t attack very well.
if your speed is normally 6, you can move up to 8 squares when you run.
One Speed: When you double move, add the speeds of the two move actions together and then move.
I disagree. I see Speed as a keyword stating how many squares a character can move as a move action for a particular movement type. Slow just continuously resets all your listed Speeds to 2. If you use a power that increases your speed for an encounter, slow immediately resets it to 2 again.Andur said:You can't double move when you are slowed and you can't run when slowed. Both of those change your speed for that round and slow specifically states that your speed cannot be above 2.
It does not say you can only move a maximum of 2 squares. What is does say is that your non-teleport Speed characteristic cannot be higher than 2. It does not actually limit how many squares you can actually move, just that most (if not all) moving type abilities or powers will be based upon your speed.Andur said:Both of the above imply that your speed becomes the new value when you run.
Once again, your speed becomes the total of the double move.
When a creature is slowed they can move a maximum of 2 squares unless they teleport or forced moved.