WizarDru
Adventurer
Well, like I said, I think it's just fine. Dandy, even. My point was just that I could see how some folks might interpert it as being strong without being completely unreasonable. However, MM has plenty of drawbacks, as you note. After 9th level, it stops dead in it's tracks. Heck, by the time fireball is on the scene, it's outclassed for most uses...but it doesn't become truly useless until 11th level or so...it just diminishes over time. I'm pretty sure the original point was that some folks felt it was strong for a 1st-level caster using a 1st-level spell.Lord Pendragon said:At 20th-level, Magic Missile is doing 5d4+5, or an average of (if my poor math doesn't fail me,) 15 points of damage. I'm sorry, but whether it's an average of 3.5 points damage at 1st-level or 15 points of damage at 20th, I can't see how that's unbalanced.
From a game design standpoint, you have to factor in that the average damage of that half-orc is tempered by his chance to miss. And at first level, he's missing an AC13, what 50% of the time? I'm not sure...but at a low-level like that, it stands out more to the nattering nabobs of negativism. Some folks can't handle it when the mage can match another class using magic. Some folks are silly.