Charm Management

I always go with the "the charmed becomes your best friend - but he does not suddenly consider his old friends his enemies". So, how would the charmed character react if two of his best friends start fighting?

I don't know about anyone else, but "help one side to kill the other" is not my usual answer.

Coincidentally, such ruling also made getting charmed much, much easier in play, and more fun for the charmed PC, who does not have to attack the other PCs, but can play peacemaker, and such. It also emphasises the difference between brute-force ("Attack them, my min... err, friend!") and more subtle ways ("Of course I don't want to hurt anyone, they there want to hurt me, I am not harming anyone, please protect me!").
 

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It's similar to Invisibility. It doesn't matter, what the target does... your actions (and in case of the charm, also your allies actions) make the difference.

Bye
Thanee
 

Thanee said:
It's similar to Invisibility. It doesn't matter, what the target does... your actions (and in case of the charm, also your allies actions) make the difference.

Bye
Thanee

Uh, doesn't it matter what the target does, for invisibility?

srd said:
The spell ends if the subject attacks any creature.
 

moritheil said:
Uh, doesn't it matter what the target does, for invisibility?


He didn't mean target of the spell he meant the "opponent" or the "target of the invisibile person's (or the one who cast the charm spell) actions".
 

The charm is broken is you or your apparent allies attack the charmed creature. This reinforces the common sense notion that the charm is broken because the charmed creature perceives you acting to harm him.

If the charmed creature can't perceive who hurt him (and, given the situation, it's reasonable to assume the charmed creature doesn't suspect you), the only reasonable ruling would be to conclude that the charm is not broken. This works the other way around too; if another creatures tricks the charmed creature into believing that it was harmed by you or any apparent ally (i.e. it suffices for the charmed creature to believe the attacker was your ally), the charm should be broken. Sprinkle with Sense Motive, Bluff and Charisma checks to taste, and you've a fine recipe for role-playing charm person.
 


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