abirdcall
(she/her)
They'll know. If they make their saving roll they'll know the PC was trying to do something to them even if they don't have the arcane knowledge to exactly what they were attempting to accomplish. That's just how I handle it at my table and isn't something I can point to in the rules.
I'm asking whether they know even if they fail their roll. They suffer the effects but that doesn't mean they are dominated. The rules don't actually say they don't know.
As to the part of making their saving throw to know they were targeted, this is actually against the rules. The rules specifically state that they would not be aware of being targeted by a spell. If you're going to change how Charm Person works for the worse why not make it a bit better when it does work?
And this is why my players don't use Charm Person any more. As written, it's a weak spell. In third edition, the target of a Charm Person spell would treat the caster as a trusted friend and ally. In 5th edition, the target of the spell treats the caster as a friendly acquaintance. There's no way I'm going to trust a "friendly acquaintance" over my party members whom I often depend on for my life. So I would interpret it as the PCs being able to talk their friend out of treating the caster as a friendly acquaintance fairly easily.
Well it depends on how trusted the companions are. The key here is whether they can convince the target they have been charmed. I'm going to say that it's hard to do that, otherwise the spell (and other charms) are practically worthless.
As written, the target of the spell realizes they were charmed once it wears off.
Right, but I'm asking if they know while they're charmed. Rules don't say they don't. And if we're making rulings based on what 'makes sense' why wouldn't they know they were charmed during the spell? I think we need to make some rulings in order to make the spell make sense.
I think Charm Person should be rewritten to be a little more useful. And I don't mind subtle, but if you have V,S components then you've got to do something to keep the casting hidden in my opinion. And I'd give the PC some options including Deception, Sleight of Hand, Performance, or whatever else best fits the situation.
I think it's just a matter of ruling that the target of charms don't know they're charmed.
I'm all for consequences if it doesn't work but if it is successful I don't want the charmed to realize it.
And as you said in the second part ruling that the spell