Chart for taking 10 and 20?

CCamfield

First Post
I remember reading (here? I think?) something about a summary table of which skills you can take 10 and 20 on. Anyone know what I'm talking about?

(Can you take 10s on craft checks?)
 

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(Can you take 10s on craft checks?)

Definitely - it's generally assumed that's that what the average weaver does every day.

I think the article you're thinking of is on Sean K Reynolds' website - hit the RPG Stuff link, then Misc, from memory.

-Hyp.
 


Re: Re: Chart for taking 10 and 20?

Hypersmurf said:

Definitely - it's generally assumed that's that what the average weaver does every day.

Unless your weaver is on combat. In adition since your weaving you cannot charge. :)
 


How about taking multiple skills at 10?

The party rogue wants to take ten at everything. Ten at search, hide, MS, sometimes at the same time.

Putting traps in there is a serious bugger when they have a +14 to disable and a 20something to search when taking Ten.
 

Putting traps in there is a serious bugger when they have a +14 to disable and a 20something to search when taking Ten.

Ah, Ethereal Filchers - is there nothing they can't fix? :)

If you have something distracting them, they can't take 10. It doesn't have to be lethal; it just has to be something that can break their concentration.

-Hyp.
 

Also remember that taking 10 or taking 20 takes 10 or 20 times as long. So thats fine for him to do if there is no time restrictions, but if there are any at all then he will need to choose specific locations only that he will take 10/20 on.

If a rogue is taking 10 move silently, hide and searching, then he is going to need about 2 mins per 5 foot square (I say 2 because it probably shouldn't take any more time to take 10 on MS and hide in the same instance, but if there is real risk of being caught, such as searching the perimeter of a bugbear camp in the forest with inches of dry leaves and sticks on the ground, then it would be safe to say 3 mins per square).

This means he is going to be covering about 20 squares per hour and if I was DMing I would be rolling for random encounters every 1/2 hr to hr, and roleplaying out every square (describing anomallies on the floor, the color of the stone, suspicious cracks that he soon realises are innocuous, etc) until the rest of the party if not the PC in question, get bored and force them to just roll for each square. The only exception is if they have totally cleared out a crypt or the like and while the rest of the party is taking a day off to rest there, the rogue wants to throughly search the place. Then I would just let them take 10 or 20 and be done with it, only roleplaying out places where they actually find something amiss.
 


Yup - even if Taking 10 did take longer than taking 20, it wouldn't be ten times as long.

On average, how many 20s or better will you get in 20 rolls? Statistics say 1.

On average, how many 10s or better will you get in 20 rolls?
Statistics say 11.

11/20 is better than 1/2, so it should take less than twice as long as normal.

-Hyp.
 

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