Charwoman Gene's Scales of War (IC)

Hot on the trail of the hobgoblins and their captives, you all head into the mountains northeast of Brindol. The map aids you in your quest, but getting there isn't easy, even with the map.

In this skill challenge, you must track the goblins to their lair while staying safe from the other dangers of the wilderness.

Skill Challenge
Level: 1.
XP: 300
Complexity: 3 (requires 8 successes before 3 failures).
Primary Skills: Perception, Nature, Endurance.

Perception (DC 18): One or more PCs watch for signs that the hobgoblins have passed this way and otherwise keep the rest of the travelers on track.
Nature (DC 15): One or more PCs use their talent to guide the group around dead ends and natural hazards
such as unstable rock slopes.
Endurance (DC 10): In each set of checks, each character must roll an Endurance check to resist the effects of altitude and exposure to bad mountain weather.

During the challenge the PCs roll multiple sets of skill checks; each set equates to roughly an hour or two of travel.

Everyone must roll at an endurance check every round. DC 10. These are being processed in a specific way, they don't instantly translate to failures and successes.
One Character per round can roll Perception. DC 18. (I recommend Keyleth. What do you your Elf-eyes see?)
One Character per round can roll Nature. DC 15. (I recommend Brock)
Everyone else can Aid Another on one roll or the other adding a +2 for a DC 10 success on your own Perception or Nature checks.

You can try a creative skill use to aid any of the above checks. DC will be 20, unless it is very logical where it will be 15. Failure will not hurt the party directly.
You can just try a creative skill use straight. DC will be at least 20. Failure will hurt the party

Anyone not choosing these actions may use a power or a ritual or some other action to help. It will gain a success if I think it is a good idea.
 

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Keyleth

Keyleth's keen senses watch out for anything that might help the group stay on track, while the march already begins to wear her down.


OOC: Perception 29; Endurance 9.
 

Horatio

Horatio find’s the first part of the hike easy. He is reminded of his youth at the village fields and finds the time to notice small details about the mountain path.

OOC: Nature check to aid another 1st set (1d20+7=24) success, +2 to nature check for Brock.
Endurance 1st set (1d20+4=20) success.
 

Mognyr focuses his energy keeping an eye out for potential dangers along their path, using his experience in the elven woods. Unfortunately, he is so intent on checking every potential threat that he overexerts himself in the process, not an unusual mistake for the excitable gnoll.

[sblock=ooc] Nature 19, Endurance 9 [/sblock]
 


Kazim stands in the group behind Brock as the ranger leads the way. He does his best to point out dangerous beehives hidden in the treetops and anthills that hold their a swarm of angry carnivores. The hike and the closeness to the earth puts the genasi in a good mood as he draws off the earth for stamina.

[sblock=rolls]Nature assist success: 11. Brock gets +2. Endurance, success: 17. Roll Lookup

[/sblock]
 

Brock follows the rocky trail of the goblins, which proves quite easy thanks to the many markings. With the excellent help and encouragement of the party he can set a rapid pace. However, he quickly feels his legs begin to tire.
He finds a quiet admiration for the prowess and skill expressed in the other members of the party.

ooc:nature 21+4aid, endurance 7. roll
 

Keyleth

Having exerted herself quite a bit on the first part of the journey, Keyleth's attention is not as keen now, but at least her endurance has improved a bit.


OOC: Perception 16; Endurance 11.


EDIT: In case you see this *above* Gene's post as well... it's supposed to be below it. :lol:
 

Brock continues to follow the clues of the goblins retreat, finding just enough evidence to keep a brisk pace. He finds himself adapting slowly to the new altitude. He necessitates silence as they continue tracking. They were getting closer.

ooc: nature 15, endurance 25. roll
 
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With Keyleth pointing out signs of passage, and Brock expertly leading the way, you make very good time following the trail and map. Some of you struggle to keep up, after so long cooped up in Brindol, its taking some time to get used to the cold and the hard work of travel, those who adapt better manage to keep everyone moving. At one point, the hobgoblins clearly had to go around a ravine, but working with Kalon, you managed to make a lot of great progress.[sblock=ooc]4/8 successes, 0/3 failures. Athletics is closed off from providing more successes..[/sblock]
 

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