Horatio
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Male Human
Wizard (1st level)
Unaligned
Str 8 -1 (0 PB)
Con 14 +2
Dex 13 +1
Int 18 +4 (human +2)
Wis 14 +2
Cha 10 +0
Speed 6
Initiative +1
Hit Points
Maximum 24
Bloodied 12
Surge Value 6
Healing Surges 8
Defenses
Armor Class 14 (Int +4)
Fortitude 13 (Con +2 Human +1)
Reflex 15 (Int +4 Human +1)
Will 15 (Wis +2 Human +1 Wizard +2)
Racial Traits
Human Defense bonus
Bonus At-will power, Feat and Skill
Class Features
Arcane Implement Mastery – Orb of Imposition
Cantrips
Ritual Caster
Spellbook: know one extra Daily and Utility
Languages
Common,Draconic
Skills
(Jack of All Trades +2 to any untrained skill check)
Acrobatics +3 (+1 Dex)
Arcana +9 (+4 Int Trained)
Athletics +1(-1 Str)
Bluff +2 (+0 Cha)
Diplomacy +2 (+0 Cha)
Dungeoneering +7 (+2 Wis Trained)
Endurance +4 (+2 Con)
Heal +4 (+2 Wis)
History +9(+4 Int Trained)
Insight +7 (+2 Wis Trained)
Intimidate +2 (+0 Cha)
Nature +7 (+2 Wis Trained)
Perception +4 (+2 Wis)
Religion +6 (+4 Int)
Stealth +3 (+1 Dex)
Streetwise +2 (+0 Cha)
Thievery +3 (+1 Dex)
Feats
Human Perseverance +1 Feat bonus to saving throws.
Jack of All Trades +2 Feat bonus to all untrained skills checks.
Powers
Melee Basic Attack (Dagger +4, 1d4-1)
Ranged Basic Attack -
Ray of Frost
Scorching Burst
Thnderwave
Orb of Imposition (Wizard Feature)
Icy Terrain
Sleep
Or
Flaming Sphere
Rituals
Brew Potion (Arcane or Religion (no check);Potion’s Cost; 1 hour; special)
Comperhand Longuages (Arcana; 10 GP; 10 minutes; 24 hours)
Magic Mouth (Arcana (no ceck); 10 GP; 10 minutes; Until discharged)
Equipment
(24 gp)
Orb (Implement)
Spellbook
Writing Case and Notebook
Ritual Components (Alchemical Reagents 40 gp)
Dagger
Belt Pouch
Backpack
Bedroll
Flint and Steel
Trail Rations
Waterskin
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[sblock=Background]
Horatio was expected to follow his family tradition. Like his father, grandfather, great grandfather, great great grandfather (and his aunt Mimy) he was to master the art of turnip pickling. Later he was expected to marry a nice plump farm girl, preferably one who’s father owned a large turnip farm, as befitting a respected member of the village.
However, from early age it became apparent that Horatio was not meant to be a pickler. He preferred to spend his time wandering in the fields, observing the plants and animals, read a book, or follow the Urnestine local hedge-witch. In fact he was picking up with ease the simple tricks that the Urnestine would show him. At last the family elders gave up and, following Urnestine advice, sent him to be apprenticed with Rudgrub the wizard, an old acquaintance of Urnestine.
Apprenticing to a wizard seemed like a dream come true to Horatio. There were all those books and tomes to read, strange apparatuses to figure, and a magnificent collection of stuffed animals from all over the land. But soon Horatio began to miss the village and the fields. All he did was dust the books, and the tomes, and the manuscripts, clean the apparatuses, and the library, and the laboratory, and Rudgrub’s rooms. All the animals he saw was stuffed or mounted on the wall, and any plant was either in a jar or in the kitchen waiting to be pilled by him. He felt that there must be more to learning to be a wizard then that. Rudgrub for his part thought that Horatio had a bright mind but tended to daydream and lacked the focus required to become a wizard.
The one enjoyable part of this routine was when Rudgrub went to meet his colleges at the royal library and Horatio was free to roam it. Gradually he spent more and more time there, finding any excuse to visit the library. Helping the clerks and listening to the scholars debating.
After a couple of years Rudgrub declared that Horatio has learned all he would ever learn from him, he suggested that the young man may find a position at the library more suited to his talents, or lack of them as Rudgrub believed.
More years have passed and Horatio stayed at the library immersed in knowledge collected within the ancient volumes. Only rarely did he venture out of the city, or the library itself. Although lately he wished to see more with his own eyes rather then read the reports of others.
Horatio’s current assignment takes him to the village Brindol, in the fairly civilized Elsir Vale, where he is to search the late lord’s Vendenrose collection of books for items of interest to the library. Unfortunately he has lost most of the library’s money he was given to purchase books with. It was most likely stolen from him during the trip to Brindol, but is not sure where or when. Horatio dare not return to the library with out the books or at least the money and now stays at the Antler and Thistle tavern in Brindol trying to figure out how to regain the lost money.
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