mach1.9pants
Hero
deleted 'cos the argument is goin nowhere, sorry
skeptic said:Some RPG goes that way, but that's not D&D.
Well.. I suppose it could be done, but many other parts of D&D don't support that kind of play.
JohnSnow said:It's really not that hard to alter D&D to support "that kind of play." Here are the, IMO, necessary changes:
1) No level loss for character death.
2) Rules for handling the "Dramatic Sacrifice."
3) Action points for enabling "cinematic" heroics and heroic survival.
4) Elimination of "random death" events.
5) Reduction of "reset" spells, like Raise Dead.
That's it. It's a relatively short list. Item 1 is critical because you don't want death to penalize the player. In fact, if the player elects to allow his character to die in a dramatic fashion because it's good for the story, the player should be rewarded. Items 3 & 4 pretty much remove random, pointless character death from the game. Item 5 is necessary because the character who makes the heroic sacrifice can't be brought back, or it's not a sacrifice.
**EDIT: I've spoken to Zurai, so I'm editing this post.**Zurai said:<shrug> Like I said, a surprising number of people are unwilling or unable to discuss this without bias. No more reason for me to continue reading this thread, since only a couple people have bothered to actually read and understand the original post.
This is a wholly separate issue to what's being discussed here, though.skeptic said:Thanks, but like I said earlier, fudging can become a necessity when the DM makes error or is faced with the errors of the designers during play.