D&D (2024) Check Out The New Map Of D&D's Planes!

Snapped from the Barbarian video.

IMG_0098.jpeg
 

log in or register to remove this ad

By the time 4E came around maybe even 3E didn't they get rid of the Para-elemental planes like the plane of Ash and Magma, etc? Haven't paid all the much attention to the planes in a while

The para-elemental planes are back, sort of, as "border regions" between the big four elemental planes. Although they aren't technically planes of their own, they're basically the same in all but name.

The quasi-elemental planes haven't been seen officially since 2e, though.
 

log in or register to remove this ad

Love that the great wheel is still going strong. WotC is obviously fully behind Planescape and that setting uses the Great Wheel so it was never going anywhere.

Important to remember that the Outer planes are infinite so trying to depict their relative size or dimensions is pretty pointless. This gives us a conceptual map of where they are in relation to each other while still indicating a few salient points with the graphics.

It does the job.
 

The para-elemental planes are back, sort of, as "border regions" between the big four elemental planes. Although they aren't technically planes of their own, they're basically the same in all but name.
It's been so long since I read Planescape but this sounds kind of how I remember them. They weren't necessarily full-fledged planes but where the borders of two Elemental Planes bleed into each other at their borders. I could be misremembering though. Regardless I always thought at that point things were getting a little carried away
 


Love the style and most of the iconography with this map. Think there is room for a few more details to help distinguish the uniqueness of a few of the planes, but it's really a quibble. More importantly, I'd guess this is much more evocotive to a brand new player learning about the planes than the rune based 2014 map was (though I personally love that map as well, and am still considering getting a tattoo of it)
 

I recently finished reading the Planescape books. I thought they were really good, but they didn't spend much time on the outer planes.
I have some quibbles:
1. The transition from Ysgard to Limbo is too abrupt. Vikings, then pure unformed Chaos? I get that all those CN PCs need a place to go, but you would think there would be signs of proximity to Chaos. Limbo --> Pandemonium makes more sense.
2. Carceri = eternal imprisonment, OK, but that sounds pretty lawful to me. It should swap places with Genenna, which eternally slopes towards the pits of the Abyss.
3. The good planes between LG and CG are pretty much indistinguishable.
 


Seriously the Great Wheel bores me.

It's a lot of space. WOTC does little with it to allow DMs and 3PPs to flesh it out.

But they never do.

The 4E World Axis was more focused and easier for designers and DMs to explore and enhance. I lack the nostalgic love for an 18 unused planes.
 
Last edited:

Yeah, but all of those are spinning inside the Deep Ethereal! It's just a zoom in on a part of the Planescape that the above map doesn't detail because it's prioritizing Sigil and the Outlands over the Material, Echo, Transitive, and Inner Planes.
My point is that the Great Wheel cosmology is bad, because it was created out of a desire to make planes based on alignments, and then trying to fill them in without adequate inspiration (which is why so many of the planes are similar). There are many better ways of making a cosmology, such as the 4e World Axis or the Eberron orrery.
 

My point is that the Great Wheel cosmology is bad, because it was created out of a desire to make planes based on alignments, and then trying to fill them in without adequate inspiration (which is why so many of the planes are similar). There are many better ways of making a cosmology, such as the 4e World Axis or the Eberron orrery.
The Great Wheel is wondrously, Byzantinely absurd...which is why it is perfect for D&D.
 

Related Articles

Remove ads

Remove ads

Top