Check this item please (revised, see post 13)


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This is very difficult to price. Rather than do it based on spell level, lets work through the effects.

DR/adamantine is among the best in the game, since few things penetrate it naturally and it is very expensive.

Other DR granting items to compare to:
Mantle of Faith (DMG) DR 5/evil, 76k
Shirt of Angels (MIC) DR 3/evil, 15k
Shirt of the Moon (MIC) DR 3/silver, 15k

So first, clearly the cost of DR has changed from the DMG to the MIC. So, assuming the MIC is better, we need to increase the base cost of the DR, since it's a better type, and increase it by a factor of five. If we say that DR 3/adamantine costs 20k, and x5 effect is x25 cost (by the standard DnD theory of bonus squaring), that's 500k.

Basing it off of the mantle produces 900k.

The next effect is a necklace of adaptation (9k), a periapt of proof against poison (27k), heavy fortification (35k or more), plus immunities to blindness, ability damage, immunity to electricity (>44k), stunning, and half damage from fire and acid. The mind boggles at trying to price these effects. The electricity immunity does come with the slowing effect as a drawback, but the package is still worth over 100k, easily.

Now, the ability modifiers. +6 Strength, -6 Dex. Not worth that much, comparatively. Obviously less than 36k, lets call it 15k.

Half speed sucks, armor check and ASF suck, but not so much. No potions is mildly annoying, no wind instruments is negligible. Slam attacks, at this point, does it matter? We're estimating so wildly...

I'd call it 650k.

That's without enlarge person.

The point is, so frikkin expensive that gp value is the wrong measure. This item can't be bought or sold except in a game so epic that you are using other rules which you (hopefully) have enough experience with to make it work, since core DnD is no longer helpful.

--
gnfnrf
 

Okay, what about the following changes.

Irongolem Ring Mk2

This simple band of cast iron protects the wear with a continuous enlarge person effect. In addition, the wearer can be under the affect of the iron body spell five times per day for one minute each use. All abilities functions only when worn by a creature of the humanoid type.
Moderate transmutation; CL 1st; Forge Ring, enlarge person, iron body; Price 25,000 gp

Does this seem to be a decent price given the changes?
 

I'd say it's too cheap. 5 minutes per day is longer than four fights lasts.

Also, caster level should be at least 15th to accomodate an 8th level spell effect.
 


What I would do:

- 3 times/day, iron body + enlarge person as swift action for 5 rounds
- When effect ends, you are dazed for 1 round and exhausted for the rest of the encounter (or 1 minute if outside an encounter)

That might be worth ~100000 gp.

In general I'd like to see more downsides to items that are limited to the encounter itself (like the benefit), as opposed to being always-on penalties.
 

For reference, the belt of growth is a 1 X day enlarge person that lasts 10 minutes, and it is 3,000gp.

I think there is no way you can reasonably price this proposed item at 25K. That's just too cheap. You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, and the only real drawback is your speed is cut in half.

That's SUPER powerful. And it doesn't even count a continuous enlarge person! Immunity to electricity alone is worth more than 66,000 gp (which is what it costs for Electricity Resistance, Greater, which absorbs up to 30 points of electricity damage per hit). Immunity to critical hits is like heavy fortification, which is a +5 ability! And DR 15?!?

I would do a 1xday or 3xday of both effects at once for essentially one battle each use, and calculate it that way. Even then, it's not a cheap item and won't be $25K. If that is the range you are looking to buy it at, then ditch the Iron Body and focus on just the enlarge person portion.
 
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