TikkchikFenTikktikk
First Post
All of the skill challenge examples in the DMG can be--and probably were in previous editions--simply role-played with no dice rolling or solved with a single roll of a skill check.
Where do you draw the line between skill checks and skill challenges in your games?
I tend to lean towards using skill challenges since it provides more tension, creates more opportunity for role-playing, and provides more XP.
Also, do you award XP for successful skill checks, especially creative ones? I've been giving out XP equal to defeating a minion of the character's level to encourage attempting actions that might fail.
Where do you draw the line between skill checks and skill challenges in your games?
I tend to lean towards using skill challenges since it provides more tension, creates more opportunity for role-playing, and provides more XP.
Also, do you award XP for successful skill checks, especially creative ones? I've been giving out XP equal to defeating a minion of the character's level to encourage attempting actions that might fail.