howandwhy99
Adventurer
I contend they aren't isomorphic, game play is code breaking. It's why we have a division between players and referees.Having sat through classes in cryptology and played many games, I have no idea what you mean by that. You could say they're both generalized computing problems, which I might contend in the case of games, but they aren't simply isomorphic.
His definition of game doesn't include games. It only includes group storytelling.I think this is a silly argument; the disagreement between you is not about whether group collaborative storytelling can occur in a game, but about what the definition of a game is.
No, they are arguing from a decade old usurpation of cooperation in games by attempting to make collaboration interchangeable. They are two different things. The previous posters' arguments all make sense for collaborative storytelling games. Not having read the entire thread I still suspect they don't touch on cooperative games or cooperative game designs.That seems to beg the question. All the people arguing in this thread that it was not okay understood that RPGs and D&D are cooperative games.
Never as a rule of the game. Cooperation is a strategy taken by players or the game wouldn't be about cooperation.That's an incredible claim. Never do cooperative games say you must cooperate to play this game? Never ever?
4th and 5th edition are exclusively storygames in design and advice and not really imitating D&D at all as a cooperative roleplaying game.D&D 5E Adventure League Player's Guide says:
SNIP
It was universally understood that only really bad games told players the choices there were to take in games rather than solely defining the rules resulting in the game's design. The other is strategy advice, like examples for divvying up treasure or how to beat a troll.
Competition or simply ignoring the other players are always options in cooperative games or the games wouldn't be about cooperating. They would be unreflective rule-following collaboration.There are semi-cooperative board games where competition is expected, but Sentinels of the Multiverse, Pandemic, Hanabi and Forbidden Island certainly don't expect competition, and being competitive would be a good way to lose those games. The biggest complaint about Pandemic is the lack of individual play, that it often turns out that one player functionally runs the other characters.
They aren't disagreeing with me. And attempting to convince people they should tune out any voice that rejects the certitudes of a community isn't a sign of an open or diverse community. What are you engaging in with that last line?That's a good way to get me to tune out, when you suggest that everyone who disagrees with you in a subject is ignorant walking in blind conformity.