Chicago EN World Game Day: The Aftermath! :)

Matt,

Sign me up for the Dark Matter game in the afternoon.


Josh,

Thanks for the advice. I will check out the D20 Modern SRD. I played Spycraft last time I was at a Gameday, so it should not be too difficult to get a feel for Dark Matter.
 

log in or register to remove this ad

Templeguard said:
Matty helms....can you add me to the breakfast list and also I would like to change from the bad fur day game over to the D20 modern game. Thanks -Templeguard


Though normally the rules are to not let people switch games, since I think you're with gorak and king of idiots, *I* wouldn't mind if you switched over. But i'm not the boss--that'd be Matty Helms.

What's the call Matty? He's free to leave if he so desires as far as I'm concerned.
 

William Ronald said:
Thanks for the advice. I will check out the D20 Modern SRD. I played Spycraft last time I was at a Gameday, so it should not be too difficult to get a feel for Dark Matter.
Dark*Matter is just a campaign setting for the defunct Alternity system. This game is a Dark*Matter adventure using the d20 Modern rules.
 

jalea said:
man, don't log on for a weekend and all 4377 breaks loose.

Thanx for signing up for my game, I guess I should come up something more that just a description, huh?
My players,
Character generation is 32 point buy. 3rd level characters.
As for backstory, your character need to be at least 18 years old and needs to have a reason to be alone in the Rocky Mountains of Colorado in the middle of June, 2003. Survival skills are suggested, but not required, as is the abilty to drive. Any items in the d20 Modern Core Rulebook,as well as the d20 Modern Web Enhancement are available, though you still need licences to get restricted items and the wealth score to buy them. I also use the Big Bang series books from available from the RPGnow store.

Jalea,
I havent played Modern yet, and would like to request a pre-gen if thats ok with you. Let me know if thats alright, otherwise I can borrow a copy of modern and wing the best I can.
Ejja_1
 

ejja_1 said:
Jalea,
I havent played Modern yet, and would like to request a pre-gen if thats ok with you. Let me know if thats alright, otherwise I can borrow a copy of modern and wing the best I can.
Ejja_1

Shouldn't be a problem I'll try to have a couple of them for walk ins.

I"ll email you a character, would you mind coming up with a backstory yourself?
 

William Ronald said:
I am still trying to figure out my afternoon event. Both the Arcana Unearthed and Dark Matter events sound very interesting, but I am not familiar with the rules for either. I don't have a problem with a pre-generated character. How much knowledge of either rules set is required to enjoy them.

It is good to see so many Game Day veterans and new people showing up. Looking forward to November 15th.

Arcana Unearthed uses essentially its own homebrew version of the D&D 3.0 rules, with some changes that resemble 3.5 and some that don't. There are some skill changes ("Sneak" instead of Hide and Move Silently), an entirely-different magic system, some combat streamlining, and the aforementioned custom races and classes.

If you know d20/D&D, you'll be fine. I'll be distributing a handout with the major changes at the game. I have the pre-gens more or less done, so I'll post capsule descriptions of them all soon. However, I'd prefer to have people rank their choices in pre-gens at the game itself. Again, if you have the AU corebook, and you'd like to make a character of your own, go ahead and create a 10th level character with 21,000 gp worth of equipment using the AU magic item rules.
 

mgrasso said:
Arcana Unearthed uses essentially its own homebrew version of the D&D 3.0 rules, with some changes that resemble 3.5 and some that don't. There are some skill changes ("Sneak" instead of Hide and Move Silently), an entirely-different magic system, some combat streamlining, and the aforementioned custom races and classes.

If you know d20/D&D, you'll be fine. I'll be distributing a handout with the major changes at the game. I have the pre-gens more or less done, so I'll post capsule descriptions of them all soon. However, I'd prefer to have people rank their choices in pre-gens at the game itself. Again, if you have the AU corebook, and you'd like to make a character of your own, go ahead and create a 10th level character with 21,000 gp worth of equipment using the AU magic item rules.

By the way, start with the following ability scores arranged to taste: 15, 14, 13, 12, 12, and 10.
 

Trevalon Moonleirion said:
Though normally the rules are to not let people switch games, since I think you're with gorak and king of idiots, *I* wouldn't mind if you switched over. But i'm not the boss--that'd be Matty Helms.

What's the call Matty? He's free to leave if he so desires as far as I'm concerned.

Yeah, I'm going to make an exception in this case. Just this once. Don't think I've gone soft or anything :)

-Matt
 

Hi Matt,

please sign me up for The Breakfast @ 8:00 am along with Slot 1 game 1, slot 2 game 4.
Thanks Much,
Graytor

MattyHelms said:
The Details - A day of FREE gaming, courtesy your friends at Games Plus! All we ask is that you sign up to run or play in a game by replying to this thread. It's that easy to play! Reply or PM with any questions, otherwise, see you all there!

Location-

Games Plus ( http://www.games-plus.com )
101 W Prospect Ave
Mount Prospect, Illinois 60056
(847) 577-9656
Hosts: Curt Duval & Jeff Swegler (owners)

Schedule-

Breakfast (Slot Nul) - To be held from 8:00AM to 9:00AM at Little America (located across the tracks and a couple blocks northwest of the store)-

1. MattyHelms
2. Nazriel
3. Sharraunna
4. Barendd Nobeard
5. Trevalon Moonleirion
6. jalea
7. omokage
8. KnowTheToe
9. William Ronald
10. GORAK
11. King of Idiots
12. cdsaint
13. Hoog
14. Fayredeth
15.
16.
17. (No actual limit on seating, as far as we know )


(Arrive at the store around 9AM to settle in at your game tables)


Slot One - 9:30AM to 2:30PM

Game 1 - d20 Modern
Summary - Between June 1st and June 14th, 70 shipping crates were positioned within a block of the city halls of the 70 most populated cities in the USA. At midnight GMT between the 14th and the 15th, all 70 of those shipping crates exploded, unleashing hell on earth in about 62 metropolitan areas. San Francisco got three, LA got four, and NYC got three, as well as the Twin Cities getting two, one for each. Over 25% of the nation's populace lived in those 62 metropolitan areas, and over 50% lived within the one week kill radiation zone. The United States of America went from the world's only Superpower, to the most inhospitable place on earth in the blink of an eye.

You were one of the lucky ones (or were you?) who survived. The big question on the minds of everyone left is now what?
GM - jalea
Seats - 2 open
1. ejja_1
2. GORAK
3. King of Idiots
4. Templeguard
5.
6.



Game 2 - Stargate SG-1 - "Duck Blind"
Summary - On P4X-471, a world unknown to the Goa'uld, a SG team finds a tribe of primitive humans, seeded tens of thousands of years ago by the ancients. It's one of the greatest finds in modern anthropological history, and a group of civilian researchers is brought to the world to discreetly observe the tribe. After all, it seemed like such a good idea in "Who Watches the Watchers", how could anything possibly go wrong?

With the anthropologists being held captive by a primitive tribe, SG-6 is called in. The lone search and rescue team under SGC control, SG-6 is comprised of highly-trained military professionals. But can even they face the challenges that await them on P4X-471?

Characters will be provided.
GM - Joe Cohen
Seats - 2 open
1. Grifter86
2. Mark
3. cdsaint
4. Hoog
5.
6.


Game 3 - D&D 3.5e - "Bad Fur Day"
Summary - The Sullen Woods have long been a bastion against the settlement of the civilized races due to their wild nature but the road through them was
always safely protected by a Druidic Warder. Something seems to have
changed and transport of goods through them is no longer safe. If the
southwest road between the villages of Mistybole and Lovelywood cannot be
tamed once again several extra days of travel to avoid this stretch are
the result. Your group must discover the mystery of this change and
rectify the situation, or die trying...
DM - Trevalon Moonleirion
Seats - 2 open
1. thalmin
2. JoeGKushner
3. Dinkeldog
4.
5.
6.


Game 4 - D&D - "The Duchess' Tea Party"
Summary - Everyone knows the ultimate lame example of what "pure roleplayers" like to do. Now, you too can be a snobby elitist "latte set" roleplayer! Make witty reparte with the Contessa's teenage daughter! Titter behind your hand at the scandalous and bourgeouis conversation of the newly appointed Knight-Marshal of the Realm! Chuckle appreciatively at the Marquis' witty rejoinder that insults said Knight-Marshall without him even being aware of it! Taste some of the most delicious, light and airy cakes ever baked! Scream in terror as the Duchess' body suddenly splits open to reveal a demon that has been hosting in her body! Run like mad for your life as the entire house becomes infested with a fiendish population of monsters, devils and demons! Cry in panic as you realize you are stuck inside her manor with no way to escape! Pick up a weapon and see if you can survive the night.... Yes, that's a spoiler, for those who didn't notice! :) Standard D&D rules.
DM - Joshua Dyal
Seats - Closed
1. Sharraunna
2. KnowTheToe
3. William Ronald
4. Nazriel
5. omokage
6. Fayredeth
7. buzz


Meal Break from 2:30PM - 3:30PM (be back on time!)


Prize Drawings! - 3:30PM - 4PM


Slot Two - 4PM to 9PM (or later...)

Game 1 - World of Synnibarr - "A World of Adventure!"
Summary - Discover the realms of Synnibarr, power-gaming at its finest! Flying grizzlies with laser-shooting eyes, Midnight Sunstone Bazookas, thousands of Life Points at first level - it's all here. Character creation will be covered for those who do not own the rules. While many have lambasted this game as the worst RPG ever, I love its goofy charm - best described as a poorly translated Japanese Super Nintendo RPG with bizarre characters, huge non-sensical monsters, and ridiculously powerful attacks - and think we'll all have a blast playing it.
Fate - MattyHelms
Seats - 2 open
1. Nazriel
2. Sharraunna
3. buzz
4. Barendd Nobeard
5.
6.



Game 2 - Talisman The Magical Quest Game
Summary - The newest edition of an old favorite, ascend the causeway and challenge the mighty dragon there for the crown of command.
Kill Monsters and deamons along the way, point and laugh as fellow players are turned into toads. Marvel at all the skull artwork!
Game will be provided by myself, all you need bring is yourself.
Run by - ejja_1
Seats - 7 open
1. JoeGKushner
2. KnowTheToe
3. omokage
4.
5.
6.
7.
8.
9.
10.



Game 3 - Dark·Matter d20 - "Exit 23"
Summary - Using the d20 Modern rules, we'll run through the "Exit 23" adventure, filled out quit a bit and given a little more beef to make it fill an entire slot. The PCs will meet at a rest stop/gas station on an isolated stretch of highway in Idaho in the dead of winter, and find themselves stranded in a blizzard... Rules are d20 Modern but with a few grafted on Call of Cthulhu rules as well, notably Sanity, spells and psychic powers.
GM - Joshua Dyal
Seats - Closed
1. Trevalon Moonleirion
2. cdsaint
3. Hoog
4. Fayredeth
5. Templeguard
6. William Ronald


Game 4 - Arcana Unearthed - "The Shifting Sphere."
Summary - The grand streets of De-Shamod, giantish capital and home of the Diamond Throne of the giants. All of you are respected and esteemed experts in your fields. Whether a magical theoretician at the University of Se-Heton, an akashic historian who has lived among the giants for years, or an oathsworn ronin who needs a new reason for being, you've all been called or have volunteered to hear the Diamond Throne's agents and attend to their mission: to use recently-unearthed information to discover the nature of the strange dramojh structure which has stood in the giantish capital since the dragonkin were driven out. You may create characters of 10th character level using the Arcana Unearthed core book. Please use no Prestige Classes or homebrew rules/spells/weapons. Feel free to multiclass and use racial levels, though. All characters must have a Profession that would bring them fame or esteem in the giantish capital. Please submit all characters to mgrasso by 11/13 for approval. I will bring pre-gens (including the three character concepts briefly touched upon above).
DM - mgrasso
Seats - 2 open
1. GORAK
2. King of Idiots
3. Dinkeldog
4. Templeguard
5.
6.
:)
 


Remove ads

Top