Hero's Banner At GameDay 2006
In the fields of Uran a war of retaliation is brewing. A mere five years has past since King Uran drove his army into the land of Yinosh. The royalty that once was now lives in exile. Dissenters have risen from within the ranks of the conquered and now secretly plot a coup. Even from outside of the kingdom of Uran, house Ryeic has begun to push against the Uranians. Ryeic seeks both food for his people during the harsh winter months and revenge for the murder of his son-in-law. Whether by diplomacy or strength of arms, conflict will erupt.
Out of this turmoil, you will rise to power and fame. But how, and by what means will you take the glory you are destined for? Born a noble, the people all look to you as their savior. To abandon their cause is to abandon your past, your future, and your legacy. Your struggle, though, is one of internal pain. You have yet to face up to life, yet to make any decisions of consequence. But now is your time. Throw down the indecision of your youth.
You can see three paths in front of you, each one leading towards greatness. But you can choose only one. Will you seek a lasting peace via diplomacy and the church? Will you take to the battlefield and vanquish your enemies? Will you find love in the ranks of the dissenters? Or is there another way? These are only a sampling of the choices your character may have to face. Each character is charged with his own set of choices, personal to him or her.
What will you give up? What will you grab hold of? How will you settle the war in Uran? And how will you live with the consequences of your actions?
- - - - - - - - - -
Game: Hero's Banner
No. of Players: maximum of 4; less is fine
GM: Tim Koppang (that's me)
Website:
http://tckroleplaying.com/herosbanner/
Everybody is welcome. I don't care if you've never heard of Hero's Banner before. Come give it a try. It's a grim fantasy game about the struggle to make a life-defining decision in a world filled with expectations and pressure. Who can't relate to that?