Just tryin' to help out the Buzzster a little more...
Well, with the shuffling of games, I thought I'd update my descriptions just a tiny, tiny bit so that you can copy/paste with more ease. Hope it's a help!
My morning game:
Game 7:GHOST TOASTIES
Ghostbusters D6
TracerBullet42
Howie hated supermarkets. He hated going to them, and their crowds, and their buzzing fluorescent lights, and open-case freezers that were, well, freezing, and the snooty cashiers who wouldn't go on a date with you if you were bloody Brad Pitt for crying out loud, and the millions of different items that you never knew what aisle they were in, and especially he hated working for Yum-Mee Food Palace Supermarket. That he especially hated.
He was wheeling a dolly full of cereal boxes down aisle seven when he heard the noises. At first he didn't notice them; he was lost in a private fantasy, that each box of cereal he was stamping $3.19 was really the bald head of his boss, Fred Lunt, the supermarket manager.
So he didn't hear the crunching sounds until they were very close. Then Howie hear them, and hew saw his shadow flickering in front of him, and he turned to see the blue light and he screamed and screamed and cereal skitter all over the freshly-swept aisle....
Enter you, the heroes! Hauntings have been popping up lately around Mount Prospect, and you've enlisted in the up-and-coming Ghostbusters Franchise program! Just try not to get slimed!
Ghost Toasties is an adventure for up to six busters of ghosts. It uses West End's D6 Ghostbusters system. It is extremely easy to learn, so no experience is necessary. Characters will be created at the beginning of the session. (Again, extremely easy.)
And I promise we won't run late and miss lunch or your money back!
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and my afternoon game:
Game 6:EXCUSE ME, BUT I BELIEVE I ORDERED THE PINEAPPLE SPECIAL
D&D 3.5 (ish)
TracerBullet42
It has been nearly three months since our band of heroes attended King Dagmar's wedding and stopped the evil necromancer (in quite an impressive fashion, no less), saving the kingdom from certain doom. Dagmar, for good reason, was extremely grateful and provided very charitable gifts to all those involved.
One gift, in particular, was especially loved. The gift of land. Land upon which a wonderful restaurant could be built! It is now time for the grand opening of the Tonga Room, and Wilimac and Bilimac Harbuckle have their hands full getting everything together for the big day.
Naturally, the whole gang shows up in the crowd for opening night. And crowded it is. Word of the culinary expertise and heroic stories has drawn in people from every direction. But what happens when a rich nobleman from the "savage north" shows up with an offer and a promise of magic more powerful than anything they've ever seen? Will the gang take him up on it? (Of course they will.) Are there strings attached? (Of course there are.) Is it worth it? (One would hope so.)
Excuse Me, But I Believe I Ordered the Pinapple Special is a D&D 3.5 adventure that follows up on the previous gamedays "The Runaway Bride" and "The King's Wedding Day (Or Should I Say Deadding Day...Is that McBain-y Enough For You?)" though it is not necessary for you to have played in them. This adventure is designed with love and care for up to six players (although there will be eight characters to choose from). We will be using some of the alternate rules from Unearthed Arcana, including the facing rules. (Don't worry, they're easy, and I'm not an ogre about it.) No previous experience is necessary, as I can teach you the rules as we play. Just bring some dice and a willingness to have a little fun.
"... and be at the last table still playing at the end of the night while everone else is waiting to close up!" -rvalle
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