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Wizards get +2 Will.
Cloud of Daggers, I agree -- and didn't give you any grief about as proof.Mistwell said:Both good points Nfft.
I think the dex was for a future Arcane Reach feat choice.
I do not think the controller is optimizing for sleep-only. It's a strong character just with Cloud of Daggers and Thunderwave. I agree I am torn on the Ray of Frost vs. Scorching Burst. Ray has a slow effect that will be useful to high levels, while Burst kills minions even into high levels.
Nifft said:Cloud of Daggers, I agree -- and didn't give you any grief about as proof.
Thunderwave is tricky. Until you have Arcane Reach, you will be casting it specifically when you need to hit, because you do not want to start your turn adjacent to your targets. That's when I think the 18 Int + 16 Wis is the superior option.
Again with Ray of Frost: if a foe is within 10 squares and you want it to not get closer, you need to hit. Wisdom does nothing for you. I've used it, and it's a decent (situational) effect, but I've gotten so much more mileage out of the at-will area incineration.
You'll get Ice Rays as an Encounter power at 3rd level, and that will do Ray of Frost's job so much better. Honestly, the main reason to have Ray of Frost is to be Paragon tier with Lasting Frost, and be setting a target up for the Wintertouched Rogue's Frost dagger stabbity-stab.
Cheers, -- N
Yeah, at lower levels, you'll want the 18 Int. Now, admittedly it is pretty darn awesome at level 28 to be a Demigod who started with 18 Wisdom and now has 28, since combined with Spell Focus, its a -11 to saves (sleep forever for non-solos!), but giving them a 1/20 isn't too bad.Mistwell said:I went with your advice, swapped Int and Wis, and took Scorch instead of Ray. At least at level 1, Scorch was useful more often than Ray, though the Icy encounter power was obviously superior to Scorch, and I seem to be a bit overly focused vs. Ref at the moment.
The at-will for Warlord is a melee basic, but a bunch of the other higher-level Warlord powers just give a basic attack. But yeah, in the absense of that, for a high-Wis build Cloud of Daggers starts out slightly better than Magic Missile and moves up to incredibly-awesome if you have allies who can exploit the cloud with some sliding exploits. And if ever you come across an allied Warlord with those powers (due to PC death or whatever), you can always just retrain.Mistwell said:Yeah I am really surprised how relatively evenly matched the 5 at-wills for the wizard are (and therefore how useful being a Human is for this particular class). I am not at all sure how well they scale to higher levels, since I have not read far enough to know what feats, magic items, and other things will increase attack and damage and effects. But from the little I have seen so far, all 5 can be useful in most combats.
We have no warlord so far...and for some reason I thought the warlord gave a melee basic attack and not just a basic attack, but I could me misremembering. Anyway, lacking a warlord I figured cloud of daggers was superior to magic missile for a wisdom heavy build.