real world feats are not 'real enough' for someEven action movie physics seems a bridge too far for many people, when it comes to the fighter - not the wizard!
real world feats are not 'real enough' for someEven action movie physics seems a bridge too far for many people, when it comes to the fighter - not the wizard!
nothing... they all are pretty much the same. I see all 4 as martial non magic heroes. I can understand people saying Cap has a supernatural boost, but that's it.What's the line between Hawkeye, Black Widow, and Falcon on one side and a super soldier like Cap on the other?
yesShould Crouching Tiger be able to be done with just martials?
nothing... they all are pretty much the same. I see all 4 as martial non magic heroes. I can understand people saying Cap has a supernatural boost, but that's it.
yes
Cap (at least in comics) is literally at normal human maximum in all physical and physiological categories. His 'superness' is not that he's capable of superhuman feats, but is good all around at all human capabilities. So there's not actually a line between him and Clint or Natasha. Falcon* on the other hand does explicitly superhuman things thanks to an aid (technically a prosthesis in the strictest sense), so he's actually the one on the other side of the line alongside Iron Man who does the same.What's the line between Hawkeye, Black Widow, and Falcon on one side and a super soldier like Cap on the other?
Should Crouching Tiger be able to be done with just martials?
Yeah, and with how spells work and wizards accumulate corruption over time (or at least, likely to) and with how versatile Mighty Deeds of Arms are, warriors are, imo, the best class in that game.They also have the Mighty Deeds for martials as well.
I'll make them loose it more...MCU characters like hawkeye and Bullsey do have a bit of a superpower: they simply don't miss with ranged weapons.
Can you imagine giving fighters a feat option like - deadly archer: advantage on all ranged attacks all the time. people would lose their minds!
An idea I’ve proposed in a similar thread is not to slow down spell progression, but cap the number of spell slots at 10, with only the top 10 slots associated with the character’s level. Suddenly, casters have to decide if throwing out a Shield is a good use of one of their 10 slots, and they have a real incentive to limit their use of slots in and out of combat (still has problems with 1 encounter days, but that is a separate problem).So, slow down casters (not just wizards, after all) a bit and speed up martials?
On the caster side, the fix is pretty simple (at least for a starting point), would be to slow down spell level progression and spell slots as well.
yeah the moveis boosted him a bit as a super soldier (each movie he got a little more)Cap (at least in comics) is literally at normal human maximum in all physical and physiological categories. His 'superness' is not that he's capable of superhuman feats, but is good all around at all human capabilities.
That is... magnificent.I'll make them loose it more...
Level 11+ prerequ "I never miss" when you roll below the AC of a target with a ranged attack they take damage equal to your wisdom modifier
That one is a bridge too far for me. I know HP are a silly abstraction, but don't rub my face in it.I'll make them loose it more...
Level 11+ prerequ "I never miss" when you roll below the AC of a target with a ranged attack they take damage equal to your wisdom modifier