The Serpentine Path - Tendrils of Saltmarsh Part 2
Gellan Primewater feels his enterprise may be in danger. He has sent his eldest daughter to investigate.
This adventure is presented as APL 8 (adjustable) and is intended to fill a level gap left in the Ghosts of Saltmarsh hardcover book. It ties into several items found at the Haunted House and on the Sea Ghost and extends the lore of the area. This adventure takes 4 to 8 hours to play through. This can also be run as a completely standalone adventure on a mysterious island winery.A local official has found a message in a wine bottle, a plea for help. Worried about affairs at the winery he wants the party to investigate and make sure nothing there is threatening.
Inside you'll find:
- Maps: Eight maps depicting different areas of the island and the large Priory of the Preeminent. There is also a map of the Empty Net in Saltmarsh.
- Ship: Statblock for a new ship called a Cargo Schooner.
- Creatures: Ten new creature statblocks.
- Magic items: Eight new magic items.
The Serpentine Path - Dungeon Masters Guild | Dungeon Masters Guild
Link to Part 1 - Sigurd's Island
Sigurd's Island - Tendrils of Saltmarsh Part 1 Ghosts of Saltmarsh introduced Sigurd "Snake Eyes" now find out who he really was! It
Chris Valentine lives in the Sonoran Desert, in Phoenix, Arizona. He has been involved with the hobby for over thirty years. In 2019, he decided to start writing content for his favorite game, and ended up with several bestsellers. He is also a graduate of the RPG Writer Workshop course. His works and contact info can be found at https://chrisvalentine.carrd.co/ Always looking for great collaborations as well.