Puddles
Adventurer
I like this rule. It's something I already try to do, put lots of fun interactive features in my encounters to encourage out of the box thinking, but seeing it formalised here with a coined term makes it easy to put at the forefront of your mind when designing encounters. Thanks for sharing!
				
			 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		