D&D General Circle Magic Concerns In "Heroes Of Faerun"

If you think you could be wrong... then why not just use Circle Magic if you like the idea and then make your judgement after you use it? The only way you'll find out is by trying.

Now if you don't actually care about circle magic, then you don't need to bother with it or concern yourself on how it plays. Every single DM has parts of the game they just aren't interested in, and they make the choice not to worry about it or put it into action. Like I don't care about Encumbrance... so I don't care what the rules are or worry about whether they work, or any of that stuff. I just ignore it. Circle Magic might very well be the same thing for you.

There’s many things I know without ever having to try.
 

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Okay that helps a lot then.
Yeah, the section doesn't have the best layout so it can be a little confusing on that front.

Regarding a wizard contributing to a cleric spell or vice-versa, I see a few ways to handle it:

  • My preferred way: it needs to be the same magic type- so arcane can help arcane. I've grouped them previously as primal (bard druid ranger), divine (cleric paladin), arcane (wizard sorcerer warlock).
  • Different magicks CAN contribute, but not as efficiently: say a divine caster contributes to an arcane spell, they need to expend a higher spell slot... the number could be arbitrary, like +2, (a cleric has to expend a 5th level slot to help a 3rd level wizard spell), or you could make it double (cleric has to expend an 8th level slot to help a 4th level wizard spell, or a 2nd to help a 1st) which makes it quite unappealing 😅 but could still be useful in some fashion, or ... some other way.
 

It was pointed out to me that there's another Circle Casting system, from the Ed Greenwood Thay, Land of the Red Wizards book on DMsGuild. I do wonder how it compares 🤔
 

Any spell that has a casting time of an action or 1 minute or longer... holy long sentence batman. Why not any spell which is not a bonus action.
 




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