circlekick

Crothian said:
BAB 3+, Improved Unarmed Strike, Dex 15+

That's it. My point was, a monk gets BAB +3 on level 4. By level 6, when the monk can choose a feat, (s)he already has 2 attacks; the second one is at -3, but doesn't depend on the result of the first attack and can hit the same foe (but doesn't have to).

Why should a monk ever take this feat?
 

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CRGreathouse said:


That's it. My point was, a monk gets BAB +3 on level 4. By level 6, when the monk can choose a feat, (s)he already has 2 attacks; the second one is at -3, but doesn't depend on the result of the first attack and can hit the same foe (but doesn't have to).

Why should a monk ever take this feat?

That is a really good question. Like I said the DM and the monk in our group changed how it works. Heck, I think the monk even convinced the DM to let him have it at level one. But as it is written, It's worthless. I never realized that.
 

CRGreathouse said:

That's it. My point was, a monk gets BAB +3 on level 4. By level 6, when the monk can choose a feat, (s)he already has 2 attacks; the second one is at -3, but doesn't depend on the result of the first attack and can hit the same foe (but doesn't have to).

Why should a monk ever take this feat?

Yeah, that was the point of my confusion as well. Building a higher level monk for a game I am joining and as I was leveling him up from level one I looked at this feat for my lvl 6 slot and couldn't figure out what in the world exactly it was supposed to do.

Choice A, as is apparently the correct one from the FAQ, makes the feat relatively useless imho.

Choice B would be nice but then would be a more powerful version of the Roundabout kick feat, which requires you to crit' an opponent to get a free attack.

Choice C would have been nice for playing the monk I was building, but realistically was absurdly unbalanced. You could pretty much double your attacks per round with it.

Thanks all for the feedback. Was much appreciated.

-Hythian
 

If you are looking to build a decent Monk, do yourself a favor and have a look at Oriental Adventures.

It has an expanded list of special Monk weapons (finally, the quarterstaff is included), more unarmed feats, martial arts mastery, 3 reasonable Prestige Classes designed for Monks that increases their unarmed attack progression, Monk AC and Speed, Knowledge (Religion) as a class skill, and the opportunity to swap out the stunning attack, deflect arrows and improved trip feats for other feats from a selected list.

The unarmed feats have 3 basic themes or trees you can build (from memory):

1. Striking (increased damage from blows).
2. Stunning Fist dependent feats (with some different saving throws so that you are not always relying on the opponent's Fort save)
3. Grappling.

Between OA and Sword and Fist, you can get some pretty neat combos. One I have been thinking about is Power Attack, Mantis Leap, Power Lunge, and Flying Kick. A possibility of a Jump/Charge attack that would deal around 2d8+(6xSTR bonus) damage [please correct me if I got the multipliers wrong]. Combined with the mastery style that grants +10 on Jump checks, I can see a Monk leaping around the battlefield with Flying Kicks.
 

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