Hey hey.
Long time since I've posted here, been a busy slave of the Brazen Throne as it were, yet it still feels like too long. Course as you all probably notice by my slim post count I tend to spend more time busting my butt on products than I do talking about them.
COB stuff... Art is being ordered as we speak, all likely ordered and turned in by this weekend. Bigger product...more art, so I had to scrounge up some more art notes.
As for: Interference with the set in stone model of planescape for the planescape fans... no interference that I know of what so ever. We constructed this thing with the idea that everyone has their own conceptual feel and vibe for the city. Ours is the necromancer one, being wicked, cruel, deadly, and ultimately satisfying for survivors. Yours may be more fabulous, more flighty, vapid, or congealed, based on whatever source material thrills you.
Whichever the case, I like to think that with our design concept on this one, we left room for there to be multiple facets of the City of Brass residing on possible paralell dimensions... and allow various planar convergences/gates and the like for this to work for you.
So is it Secrets of the Lamp? No, it is not that City of Brass. Is it RJK's ? No. Is it Monte' Cook & Co' from Sigil? Is it Grubb's description? No. Could it be all of those things? Yes. Could you use all those pre-made descriptions from other sources and slot them in with the stuff that we created? Absolutely, and with much encouragement.
What else? Well, the adventure book... efreeti nights... is a saga in the old sense of the word. Currently I am running a party through that saga. We play about once per week and started back in late february of last year. Probably finish it in the next few months barring any accidental TPKs. The only thing my players say to me is that they sometimes feel like they are only scratching the surface of what else is there to see or explore. I take that as a compliment.
How does it play with the elevated "new school D&D"?
Well... this party has a lot of leeway. They use all the spells from the various compendiums and sourcebooks. I've only said no about two times to an ability or weapon or character class. Someone still manages to die about every 4th or 5th evening. Usually more than one.
They are currently 18-19th level and still have 4 locations left to finish before they can really say they have won or lost. They should ping about 22nd+ level by that time. Higher if they "sidequest" more. I quite expect the first few PCs to hit 20th level within the next 2 sessions. If they beat the session after that, the rest will hit 20th as well. Their powers, feats, and general munchkinism give them an ECL of about +2 above their actual level. I say that as a compliment to their resourcefullness.
How does it play for the "old school"?
Old school GMs who are more stingy with magic and treasures, and party's who are more role-play oriented will have an even bigger blast with this. They may delve depths of adventure and intrigue that few other groups who run through this may even notice or encounter. The things that they find will be very meaningful to them. Treasures to remember and recount in their retellings of their adventures.
What sucks? Being very honest... I could keep writing stuff for this campaign and setting for the next 20 years and never really feel finished.
Anyhow, thanks for your time.
Case