OOG: I'll be joining as well. I'm using Wilhelm Irontower, a priest of Fire and Transformation. I'll have to warn other players that Will is no healing machine. He's more of a warrior than anything else.
ooc: Don´t expect many of them, I use maps when the situation requires one. I use macromedia flash mx: I got it a couple months ago and discovered that it´s relatively easy to use, though i´m not making flash games soon.
IC:
The door opens and a hulking figure is seen keeping it open, so a smaller one can enter. The first one is a tattoed half-orc, armed with a varied collection of sharp and blunt instruments; the other is a gnome, wearing a pair of spectacles on his long nose, dark grey linen tunic and carrying a tied folder with several sheets of parchment inside. Menacing bodyguards and luxury items like lens promise money (though the gnome´s outfit is, if of good quality, otherwise rather plain and simple) and you watch the pair advance towards Joe.
“Good day, Mr bartender” says the gnome. “I am Nemko Namfoodle Burroneous, administrator, and I am interested in the services of your clientele. Where can I find the ones that are available to perform a service for me?”
Joe points at the tables where some of you are enjoying your drinks with the jar he was cleaning, and doesn´t say a word.
“Thank you” says the gnome. “Please serve my employee a beverage; I shall need a receipt for the value of it.”
Said that the gnome turns towards you, and the half orc sits down with a look of pleasant surprise in his face.
Some time later, a Grey Elf clad in robes enters the Inn. "Nezrak Duskstar, a Wizard.", he says. He takes a few looks around the the now more spacey inn. "Damn, did I miss something again?"
Actually, the half orc remains with Joe, and doesn´t look as if he´s going to come. “I prefer to leave the employees in charge of security doing their work” says Nemko the gnome. Seeing there´s an interested audience, he starts speaking:
“I am in charge of the businesses of the deceased Mr McGlynn. After dieing, as you may remember, in tragic circumstances, it turned that his only relatives lived far away and expressed a desire of not running a mercantile emporium. Instead of selling the ships and warehouses, they were wisely to put the business administration in our –my- family´s hands. Let these words work as a complete introduction on my part.”
“The reason I am here is, we seem to have lost a ship. One of them, coming from the south, was appointed to arrive three weeks ago. I know whatever happened to it happened after visiting the port of Gotian, 300 miles from here; we received a messenger from there. As you know, ships then continue north for some one hundred miles, before turning east and enter the bay of Elbereth Sound. The ship was supposed to visit the small port of Seawell, located northwest of Ravensdale, but did not arrive there.”
“It happens that the local authorities are reluctant to commit a force to the search of the ship, so I have to hire freelance help. I do not really expect the ship to be in dire danger: while pirates and sea monsters are a possibility, they are not as common as storms and drunken pilots, or trading business would be ruinous. Most probably the ship is stranded on a beach, or the crew is thrown in jail. Those problems eventually solve themselves, but the uncertainty is bad for business: if the ship is destroyed, I could claim the insurance money; if not, a postponement in payments to and from suppliers and customers can be arranged. Money has to move.”
The gnome makes a pause after all that talking, but continues soon:
“If such a mundane task does not appeal to men of arms of your experience and commitment to the fight against evil, I apologize. I offer you 50 gold coins each, plus one coin for day of investigation –for a maximum of a bonus of 30 gold coins- for returning with evidence of the ship´s location and condition. If the unlikely event of your playing a fundamental role in the recovery of the ship´s cargo, I offer a full 5% of it´s value as a reward.”
Ooc: You may make these rolls; highlight and read those you make:
Knowledge (local) DC 15:
McGlynn was murdered some time ago by a band of pirates, who were caught and hanged thanks to the intervention of some adventurers. It´s not entirely clear if McGlynn himself was a pirate himself, but seems he was involved in dangerous affairs.
Knowledge (local) DC 20 (this is a completely different roll):
This is not the first or only ship coming from that direction that have dissapeared
Sense motive, DC 17:
You´d say the gnome doesn´t believe the ship is well as he says.
Knowledge (local) DC 15:
5% is a ridiculously low reward. He´s obviously expecting you to haggle
Hulgyr blinks as he tries to process the stream of information, "So you want us to find your ship? Sounds like a good job. Do you have a boat we can use to search?"
Hulgyr blinks as he tries to process the stream of information, "So you want us to find your ship? Sounds like a good job. Do you have a boat we can use to search?"
"I am afraid not at this moment" answers the gnome. "A ship in port is wasting money, a ship at the sea is earning money. Besides, more than half of the sea trade in Orussus goes through that general point, so anything floating should have been found by now. An anyway, the coast is often more dangerous for a ship."
"Personally, since the Seagull -the ship we have been talking about- was lost between Gotian and Seawell, I would start in those cities."
OOG: Sense Motive (1d20+2=10) Failed!
Since a character can only attempt untrained Knowledge (local) rolls against DCs of 10 or lower, then Wilhelm knows nothing about the McGlynns.
A simple search and/or recovery mission does not readily appeal to Wilhelm. However, it is a start worth attempting.
The largest fires begin with the smallest spark
mutters the Fire-Priest in Ignian.
I am interested in your offer, ser. However, I am unfamiliar with the McGlynns and their fate. If you would, ser, please enlighten me. I would not take this job without knowing more about the family whom you serve.