Nifft
Penguin Herder
Li Shenron said:everything is balanced around this fact.
(Emphasis emphatically mine.) I contest that the former is easy to fix -- if it was originally true at all, for your specific party -- and that the latter is easier to remedy than it is to deal with 3.0e's haste.
Picture a 3.0 adventure against fiends which revolves around the fact that they have powerful abilities but few hit points... if you use the 3.5 versions of them, the result may be very different![]()
What you say is true, and it may have been the author's intent (as the authors may have intended Fiends to have few HP but high DR, so it's tough to kill them unless you're a Paladin or whatnot). However, the designers failed. In 3.0, they intended Fiends to be one way, and messed up. Fiends were way too easy to kill for their CR. Therefore, in 3.5e, the designers changed things to correct their failures. They changed Fiends -- and they changed haste.
Game designers are only human. They make mistakes, and they try to correct them. We should learn from their experience instead of enshrining the errors.
-- N
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