Jeremy
Explorer
Crossposted from House Rules for other rules ideas
Alright, so even the very first encounter of the module, the suggested tactics are, haste yourself, then cast two lightning bolts per round.
There are a lot of spellcasters in this module and I imagine many will be attempting to use this strategy.
What would be a comparable spell level for 3.5 for 3.0 haste?
What would be a good spell level for 3.0 haste without the AC bonus?
What would be a good spell level for a spell that only quicked one spell per round? (Thus allowing for the same 3.0 haste 2 spells per round, but not the occasional 3 spells from standard, extra partial, and free quickened.)
I figure I can have them research a spell like this and then keep their tactics if they are high enough level to cast it.
Or maybe anyone have any other suggestions for running City of the Spider Queen / Spiral of the Manzessine in 3.5?
Alright, so even the very first encounter of the module, the suggested tactics are, haste yourself, then cast two lightning bolts per round.
There are a lot of spellcasters in this module and I imagine many will be attempting to use this strategy.
What would be a comparable spell level for 3.5 for 3.0 haste?
What would be a good spell level for 3.0 haste without the AC bonus?
What would be a good spell level for a spell that only quicked one spell per round? (Thus allowing for the same 3.0 haste 2 spells per round, but not the occasional 3 spells from standard, extra partial, and free quickened.)
I figure I can have them research a spell like this and then keep their tactics if they are high enough level to cast it.
Or maybe anyone have any other suggestions for running City of the Spider Queen / Spiral of the Manzessine in 3.5?
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