City Of the Spider Queen first impressions (SPOILER WARNING!)

Hey Scott, if you want Morlocks, go to page 114 of the Monster Manual. There you will find the Grimlock, which is essentially the same thing...
 

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By the way, does this module present the Drow in the old manner or in the new one presented in the Drow issue of Dragon? You know, with the webs and spiders everywhere, the punishments of Lolth and the resulting extra abominations created when a test is failed, etc.
 

Nathanael said:
By the way, does this module present the Drow in the old manner or in the new one presented in the Drow issue of Dragon? You know, with the webs and spiders everywhere, the punishments of Lolth and the resulting extra abominations created when a test is failed, etc.

I wouldn't imagine it would... unlike articles have a specific logo stamped on them, the Dragon articles tend to be idea fodder and little more.
 

Nathanael said:
By the way, does this module present the Drow in the old manner or in the new one presented in the Drow issue of Dragon? You know, with the webs and spiders everywhere, the punishments of Lolth and the resulting extra abominations created when a test is failed, etc.


Huh? What's new about spiders and punishments of Lolth? Those have been around for years.
 

Hi-
Thanks Nathanael for your suggestion with the Grimlocks but they really dont measure up to the Morlocks in The Time Machine;
Those lads must have had at least a 30 dex!
What I'm looking at doing is perhaps making the Morlocks a dying race, once human, then disaster struck forcing them under ground, there they created all kinds of servitor races and cool tech, but as the years rolled on, their numbers became reduced due to inbreeding and degenrative virius's, once plentiful tech is now considered relics among both the morlocks and the under dark races. The supreme Morlocks look very human while the typical Morlock looks very goulish in appearance.

Now with City of the Spider, 30 bucks just aint worth it, any monkey can throw together a dungeon add some dark elves and call it what they like. ymmv of course.


Scott
 

Orco42 said:


Man that sucked.... a whole party of midgets.

yeah, what was up with the characters provided? Their descriptions were all clearly for some other mod, and they didn't seem relevant to the scenario at all.

sometimes I think rpga just randomly draws a party for the classic games (well, should-have-been-living-now-classicked games) with no thought or proofreading.

just my 2 cents, but I also say you can't have too much combat in the underdark for my tastes!

SJ
 

originally posted by Piratecat
Roleplaying can be added without too much trouble, though, so I think it has great potential.

Pure hack n slash gets pretty old for my group, even though we don't roleplay too much (*sigh*) so how might you get some more roleplaying into the adventure??? I'm really thinking of running it for my oldest FR campaign, so this'd help.
 

Too much combat....only really roleplaying if you set the factions against each other...a "soap opera of the gods" premise...

Anyone else getting RttToEE deja vu?
 

Nathanael said:
By the way, does this module present the Drow in the old manner or in the new one presented in the Drow issue of Dragon? You know, with the webs and spiders everywhere, the punishments of Lolth and the resulting extra abominations created when a test is failed, etc.

Nothing in the recent Dragon is in this module. A good thing, IMO -- I didn't care for that article. There are a lot of Lolth worshiper NPCs, and they're basically not-nice folks, however.
 

Trevalon Moonleirion said:
originally posted by Piratecat


Pure hack n slash gets pretty old for my group, even though we don't roleplay too much (*sigh*) so how might you get some more roleplaying into the adventure??? I'm really thinking of running it for my oldest FR campaign, so this'd help.

Again, if you hack-n-slash your way through the adventure the very powerful, very capable, very smart leaders of some of the factions should hunt down the party and squish them like bugs. In fact, there's a whole section in the introduction on how to play the bad guys smart.

How do you get role playing into the adventure? Simple: talk to some of the NPCs. Yes, there are some NPCs that will attack a party of surface-dwellers on sight. But there are lots of others that won't. The stat blocks aren't there just for combat statistics, they also summarize characters, who have motivations and goals. It's a DM's job to give the PCs opportunities to interact with some of these characters.

And once the PCs start getting a handle on what's going on in the adventure, they start having options. Like playing factions against each other. Seducing members of factions to betray their masters. Falling in love with NPCs. You know, role-playing. :)
 
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