City of the Spider Queen - OOC

Nephtys said:
It would be very interesting with a true cleric in the game, a great role-playing opportunity for my character, (Ur-Priests are quite anti-theical ;)). Besides, my character isn't very good for turning undead.

That was my thinking as well. Unfortunately, so far I'm just an alternate. The other thing is that I always seem to end up playing clerics -- I don't understand why people seem so turned off by them. Unless it's just an artifact of the way they almost had to be played as "hit point batteries" in 2E. Anyway, I don't mind playing clerics, but it does get old after a while. We'll see though. :)

-Will
 

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Looks good so far guys!

However, if Konnayaha doesn't log in the next day, one of the alts will get his spot.
 
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Name: Flar Laviits
Race: Sun elf
Alignment: Chaotic Neutral
Age: 97
Eye's: Blue
Hair: Blond
Skin: Tan
Height: 5’8"
Weight: 120 lbs.
Patron Deity: Corellon Larethian
XP: 45,000

Class: Swashbuckler 3/Fighter 2/Dervish 5

HD 10d10+10
HP: 110
Speed: 50ft
Initiative: +5 [Dex +5]

Str: 16 +2 enhancement
Dex: 20 +2 enhancement
Con: 12
Int: 20 +2 enhancement
Wis: 12
Cha: 12

AC: 24 [+5 Dex, +2 ac bonus, +6 armor bonus, +1 dodge]

Fort: +10 [Base: 7, con +1, +2 resistance]
Ref: +13 [Base: 5, Dex +5, +1 grace, +2 resistance]
Will: +8 [Base: 5, Wis +1, +2 resistance]

Base Attack: +10/+5
Grapple: 13 [Bab +10, +3 Str]

Scimitar
+16/+11 18-20 x2
1d6+10

Scimitar
+16/+11 18-20 x2
1d6+10

Longbow
+16/+11
1d8+3

Skills
+20 Balance 13 + 5 + 2*
+8 Bluff 7 + 1
+8 Climb 7 + 1
+14 Diplomacy 9 + 1 + 2* + 2*
+18 Escape artist 13 + 5
+5 Handle animal 4 + 1
+12 Jump 7 + 3 + 2*
+14 Listen 13 + 1
+14 Perform 13 + 1
+15 Ride 7 + 5 + 2*
+10 Sense motive 9 + 1
+20 Tumble 13 + 5 + 2*
*synergy bonus

Feats
Combat expertise
Dodge
Mobility
Weapon focus scimitar
Two weapon fighting
Improved two weapon fighting

Swashbuckler
Weapon finesse
Grace +1
Insightful strike

Dervish
Dervish dance 3/day, +3 hit and damage
Movement mastery
Slashing blades
Fast movement +10 ft
Spring attack
Dance of death
AC bonus +2

Equipment
+2 scimitar
+2 scimitar
MW Longbow (+3 strength)
+2 mithral shirt
Boots of striding and speed
Gloves of dexterity +2
Headband of intellect +2
Belt of ogre strength +2
Cloak of resistance +2
Light warhorse
Bit and bridle
Riding saddle
Saddlebags
Waterskin
Bedroll
Backpack
Iron pot
Trial rations
Feed
Platinum: 135
Gold: 9
Silver: 5

Appearance
Flar stands at about 5'8" with a slight yet powerful build. He has piercing ice blue eyes, blond hair, and a golden brown complexion. He is almost always seen in battle gear, wearing a silk vest over his gleaming mithral shirt and two scimitars at his hips.

Personality
Extremely competitive and determined, Flar is always seeking new ways to improve his prowess with a blade. He usually speaks his mind and does so with confidence.

Background
Ever since his earliest memories, Flar has been trained to be a weapons master. After he was deemed able for battle, he spent a few years patrolling the Dales, fighting orcs, goblins, and the occasional troll. He soon grew tired of such simple enemies and set out adventuring. After a few years he returned, wealthy and experienced, impressing his former mentors. His skill in battle was unrivaled by others of his age. Now Flar’s village has sent him in response to Lord Randal Morns request for help to stop the vile drow.
 

Cade Thorngage is an athletic-looking strongheart halfling with black hair, grey eyes, and deeply tanned skin. He is often seen riding his worg Fang, and is known to travel often into dangerous territory.

Cade is a serious little halfling. He has trained in scouting, acrobatics, wizardry, mounted combat, armored spellcasting, and even dragonslaying, though he's only faced a few very small dragons. Recently he defeated and drove off a tribe of marauding goblins. Defeating the enemy leaders, Cade captured their worg mounts. After talking with the worgs in common and goblin, Cade formed a bond with the alpha worg, a beast named Fang. The two formed a pact and became blood-brothers, halfing and worg.

When travelling in more uncivilized lands, Cade often disguises himself as a goblin worg rider.

* * *

Cade Thorngage
rogue 2/wizard 3/fighter 2/spellsword 1/dragonslayer 1/eldritch knight 1
strongheart halfling
small humanoid (halfling)
al: n

region: the western heartlands
height: 3'-0" tall
weight: 30 lbs.

Str 18 (17, -2 racial, +1 level, +2 enhancement)
Dex 16 (14, +2 racial)
Con 16 (14, +2 enhancement)
Int 18 (17, +1 level)
Wis 12 (12)
Cha 11 (11)

hd: 2d6 + 3d4 + 2d10 + 1d8 + 1d10 + 1d6 + 30
hp: 98
init: +3
spd: 20 ft.
ac: 21 (+1 size, +3 Dex, +5 armor, +2 shield), touch 14, flat-footed 18

bab: +8
grapple: +8
attack: +16 (1d6+9, +3 lance)

space/reach: 5 ft./5 ft.
special attacks: sneak attack +1d6
special qualities: evasion, light fortification
saves: fort +15, ref +8, will +13

languages: common, halfling, chondathan, dwarven, gnome, goblin

feats: dodge, improved familiar, iron will, mounted combat, power attack, practiced spellcaster, ride-by attack, spirited charge

skills:
appraise +9 [1 rank, +4 Int, +2 magnifying glass, +2 scale]
balance +10 [5 ranks, +2 tumble, +3 Dex]
bluff +5 [5 ranks]
concentration +8 [5 ranks, +3 Con]
decipher script +8 [4 ranks, +4 Int]
diplomacy +2 [0 ranks, +2 bluff]
disable device +10 [4 ranks, +4 Int, +2 tools]
disguise +4 [0 ranks, +2 bluff, +2 kit]
escape artist +10 [7 ranks, +3 Dex]
hide +13 [6 ranks, +4 size, +3 Dex]
intimidate +2 [0 ranks, +2 bluff]
jump +7 [5 ranks, +2 tumble, +4 Str, -4 speed]
knowledge-arcana +9 [5 ranks, +4 Int]
listen +8 [5 ranks, +2 alertness, +1 Wis]
move silently +9 [6 ranks, +3 Dex]
open lock +5 [0 ranks, +3 Dex, +2 tools]
ride +15 [12 ranks, +3 Dex]
search +9 [5 ranks, +4 Int]
sleight of hand +5 [0 ranks, +2 bluff, +3 Dex]
spellcraft +16 [10 ranks, +2 knowledge-arcana, +4 Int]
spot +8 [5 ranks, +2 alertness, +1 Wis]
survival +3 [0 ranks, +2 search, +2 Wis]
swim +6 [2 ranks, +4 Str]
tumble +15 [10 ranks, +2 jump, +3 Dex]
use magic device +2 [0 ranks, +2 decipher script]
use rope +5 [0 ranks, +2 escape artist, +3 Dex]

spells prepared (4/4/3/2, caster level 9, dc 14 + spell level):
3 - displacement, fly
2 - darkvision, invisibility, spider climb
1 - expeditious retreat, true strike x3
0 - acid splash, detect magic, prestidigitation, read magic

spellbook:
3 - displacement, fly
2 - darkvision, invisibility, listening lorecall, spider climb
1 - comprehend languages, detect undead, expeditious retreat, hold portal, identify, magic aura, protection from evil, true strike
0 - all

possessions (acp -0, asf 0%) (50,000 gp start):
+1 light fortification mithral chain shirt [5100 gp, 6.25 lb, acp -0, asf 10%]
+1 mithral buckler [2015 gp, 1.25 lb, acp -0, asf 0%]
armor spikes [+50 gp, +5 lb]
hat of disguise [1800 gp, - lb]
belt of strength +2 [4000 gp, 0.5 lb]
bracers of health +2 [4000 gp, 0 lb]
ring of protection +1 [2000 gp, - lb]
adventurer's outfit [- gp, - lb]
spell component pouch [5 gp, 1 lb]
heward's handy haversack [2,000 gp, 2.5 lb]
- pearl of power I
- scroll of comprehend languages [15 gp]
- scroll of detect undead [15 gp]
- scroll of hold portal [15 gp]
- scroll of listening lorecall [90 gp]
- scroll of protection from evil [15 gp]
- bedroll [1 sp, 5 lb]
- flint and steel [1 gp, - lb]
- rations [5 sp, 1 lb]
- sack [1 sp, 0.5 lb]
- torch [1 cp, 1 lb] x10
- waterskin [1 gp, 4 lb]
- acid [10 gp, 1 lb]
- alchemist's fire [20 gp, 1 lb]
- everburning torch [110 gp, 1 lb]
- holy water [25 gp, 1 lb]
- smokestick [20 gp, 0.5 lb]
- sunrod [2 gp, 1 lb] x5
- tanglefoot bag [50 gp, 4 lb]
- thunderstone [30 gp, 1 lb]
- tindertwig [1 gp, - lb] x10
- disguise kit [50 gp, 8 lb]
- hourglass [25 gp, 1 lb]
- magnifying glass [100 gp, - lb]
- masterwork thieves' tools [100 gp, 1 lb]
- merchant's scale [2 gp, 1 lb]
- spellbook [- gp, 3 lb]
- 52 gp, 2 sp, 0 cp [1 lb]
quiver of ehlonna [1800 gp, 1 lb]
- javelin [2 gp, 1 lb] x18
- +3 lance [18310 gp, 5 lb]
- shortbow [- gp, 1.5 lb]
- longsword [15 gp, 2 lb]
weight: 17.5 lb (57/115/173)

* * *

Fang
worg
improved familiar
medium magical beast
al: n

height: 3'-0" tall at shoulder
length: 5'-0"
weight: 300 lbs.

hd: 10
hp: 49
init: +2
spd: 50 ft
ac: 21 (+2 Dex, +5 armor, +4 natural armor), touch 12, flat-footed 19

bab: +8
grapple: +11
attack: +11 (1d6+4, bite)
space/reach: 5 ft./5 ft.
special attacks: trip (+3 racial)
special qualities: darkvision, deliver touch spells, empathic link, improved evasion, light fortification, low-light vision, scent, share spells
saves: fort +14, ref +7, will +12

languages: worg, common, goblin

abilities: Str 17, Dex 15, Con 15, Int 7, Wis 14, Cha 10

feats: alertness, track

skills
appraise -1 [1 rank, -2 Int]
balance +9 [5 ranks, +2 tumble, +2 Dex]
bluff +5 [5 ranks]
concentration +7 [5 ranks, +2 Con]
decipher script +2 [4 ranks, -2 Int]
diplomacy +2 [0 ranks, +2 bluff]
disable device +2 [4 ranks, -2 Int]
disguise +2 [0 ranks, +2 bluff]
escape artist +9 [7 ranks, +2 Dex]
hide +10 [6 ranks, +2 racial, +2 Dex]
intimidate +2 [0 ranks, +2 bluff]
jump +18 [5 ranks, +2 tumble, +3 Str, +8 speed]
knowledge-arcana +3 [5 ranks, -2 Int]
listen +10 [5 ranks, +1 racial, +2 alertness, +2 Wis]
move silently +9 [6 ranks, +1 racial, +2 Dex]
ride +14 [12 ranks, +2 Dex]
search +3 [5 ranks, -2 Int]
sleight of hand +4 [0 ranks, +2 bluff, +2 Dex]
spellcraft +10 [10 ranks, +2 knowledge-arcana, -2 Int]
spot +10 [5 ranks, +1 racial, +2 alertness, +2 Wis]
survival +4 [0 ranks, +2 search, +2 Wis]
swim +5 [2 ranks, +3 Str]
tumble +14 [10 ranks, +2 jump, +2 Dex]
use magic device +2 [0 ranks, +2 decipher script]
use rope +4 [0 ranks, +2 escape artist, +2 Dex]

possessions:
+1 light fortification mithral chain shirt [5100 gp, 12.5 lb, acp -0, asf 10%]
saddle [10 gp, 12.5 lb]
heward's handy haversack (saddlebags) [2,000 gp, 5 lb]
weight: 30 lb (+30 cade, +17.5 gear = 77.5 lbs with rider) (129/260/390)
 

Ok, Konnayaha havn't been online since last post on this thread, 3 days ago. Tyreus, consider yourself in! *grins*

As for Unleashed, you've been online, but not posting. Are you still in?
 

Slient space,

FYI, I am under the belief that trained skills must have at least one rank to be usable. Unless you put a rank in open locks, your lock pick set is useless. Same with use magic items and with out 5 ranks in decipher script, you can not use a +2 circumstance bonus. I am not sure if you have more errors in your skill mix, this I noticed at a glance.
 



AmorFati said:
As for Unleashed, you've been online, but not posting. Are you still in?

Still here, I was just finishing my character, and here he is. :D

Colmarr Blackrock
Male Svirfneblin Rogue 6/Fighter 1
Experience Points (required): 45,000 (55,000 for 11th level)
Alignment: Neutral
Deity: Callarduarn Smoothhands
Height: 3' 4''
Weight: 44 lbs
Skin: Grey
Hair: Bald
Eyes: Grey-Black
Age: 29

Strength 12 (+1) [14 base, -2 racial]
Dexterity 22 (+6) [16 base, +2 racial, +4 enhancement]
Constitution 16 (+3) [15 base, +1 level (4)]
Intelligence 14 (+2) [14 base]
Wisdom 18 (+4) [15 base, +2 racial, +1 level (8)]
Charisma 10 (+0) [14 base, -4 racial]

Class and Racial Abilities
Small size; Base speed 20 feet; Weapon Familiarity (gnome hooked hammer); Stonecunning; Darkvision 120 feet and low-light vision; +2 racial bonus on all saving throws; +1 racial bonus on attack rolls against kobolds and goblinoids; +4 dodge bonus to AC against all creatures; Spell-Like Abilities: 1/day -- blindness/deafness (DC 16), blur, disguise self; Nondetection (Su): as the spell (DC 22); +2 racial bonus to Craft (alchemy), Listen checks; +2 racial bonus to Hide checks, which improves to +4 underground; Sneak Attack +3d6; Trapfinding; Evasion; Trap Sense +2; Uncanny Dodge

Armour Class: 31 (10 base, +1 size, +6 Dex, +7 armour, +3 shield, +4 dodge) [touch 21, flat-footed 21]
Armour Check Penalty: 0
Arcane Spell Failure: 10% (n/a)
Spell Resistance: 18
Hit Dice: 6d6+1d10+21
Hit Points: 67
Initiative: +6 (+6 Dex)
Speed: 30 feet

Saves
Fortitude +9 [4 base, +3 Con, +2 racial]
Reflex +13 [5 base, +6 Dex, +2 racial]
Will +8 [2 base, +4 Wis, +2 racial]

Base Attack Bonus/Grapple: +5/+2

Weapons
+12 melee [1d3+2; 20/x4; piercing; +1 small light pick]
+12 melee [1d3+1; 18-20/x2; slashing; mw small kukri]
+12 melee [1d4+1; 20/x2; bludgeoning; mw small light mace]

+10 melee [1d3+2; 20/x4; piercing; +1 small light pick] and +9 melee [1d3; 18-20/x2; slashing; mw small kukri]
+10 melee [1d3+2; 20/x4; piercing; +1 small light pick] and +9 melee [1d4; 20/x2; bludgeoning; mw small light mace]

+12 ranged [1d6+1; 20/x3; 110 feet; piercing; mw small mighty composite longbow (+1 Str)]

Skills (94 points [90 rogue, 4 fighter]; max ranks 10)
Appraise +4 [2 ranks, +2 Int]
Climb +10 [9 ranks, +1 Str]
Disable Device +17 [9 ranks, +6 Dex, +2 competence]
Escape Artist +17 [5 ranks, +6 Dex, +6 competence]
Hide +21 or +23 (underground) [9 ranks, +4 size, +6 Dex, +2 racial (+4 underground)]
Jump +10 [4 ranks, +1 Str, +5 competence]
Listen +15 [9 ranks, +4 Wis, +2 racial]
Move Silently +15 [9 ranks, +6 Dex]
Open Lock +19 [9 ranks, +6 Dex, +4 competence]
Profession (miner) +6 [2 ranks, +4 Wis]
Search +15 or +17 (stonework) [9 ranks, +6 Dex, +2 stonecunning]
Spot +13 [9 ranks, +4 Wis]
Tumble +15 [9 ranks, +6 Dex]

Feats
Two-Weapon Fighting [1st level]
Weapon Finesse [3rd level]
Improved Buckler Defense [1st level Fighter]
Tactile Trapsmith [6th level]

Languages
Undercommon, Gnomish, Common, Dwarven, Terran

Equipment
+1 Small Light Pick [1.5 lb] (2,304 gp)
Masterwork Small Light Mace [2 lb] (305 gp)
Masterwork Small Kukri [0.5 lb] (308 gp)
Masterwork Small Mighty Composite Longbow (+1 Str) [1.5 lb] (500 gp)
20 Small Arrows [1.5 lb] (1 gp)
+3 Small Mithral Chain Shirt [5 lb] (10,100 gp)
+2 Small Mithral Buckler [1.25 lb] (5,015 gp)
Boots of Striding and Springing [0.5 lb] (5,500 gp)
Gloves of Dexterity +4 [0 lb] (16,000 gp)
Ring of Sustenance [0 lb] (2,500 gp)
Vest of Escape [0 lb] (5,200 gp)
Explorer’s Outfit

Heward’s Handy Haversack [5 lb] (2,000 gp)
-- Bedroll [1.25 lb] (1 sp)
-- Masterwork Thieves’ Tools [2 lb] (100 gp)
-- Money, wrapped in an old cloth (50 gp) [1 lb]
-- Rations, Trail (10 days) [5 lb] (5 gp)
-- Waterskin (2) [2 lb] (2 gp)
-- Total weight carried in havesack [11.25 lb of 120 lb]

Pouch, Belt [0.125 lb] (1 gp)
-- Flint & Steel [0 lb] (1 gp)
-- Money (7 gp, 8 sp, 8 cp) [0.46 lb]
-- Potion of Cure Light Wounds (2) {marked as such in gnomish} [0 lb] (100 gp)
-- Whetstone [1 lb] (2 cp)
-- Total weight carried in pouch [1.46 lb]

Weight Carried: 20.21 lb

Carrying Capacity [12 Strength]
Light: 32.25 lb. or less; Medium: 32.26-64.5 lb.; Heavy: 64.51-97.5 lb.;
Lift (over head): 97.5 lb.; Lift (off ground): 195 lb.; Drag: 487.5 lb.

Money
57 gp, 8 sp, 8 cp

Appearance
Colmarr is a wiry gnome with hairless grey stonelike skin, and deeply set grey-black eyes. His clothing looks well used, but appears to be in good repair, and is coloured is various shades of grey similar to his own skin. When he isn’t moving he almost seems to just blend into the surrounding rock, and you often forget he’s even there.

When combat ready he carries a pick in his right hand, a kukri in his left hand, and a mithral buckler on his left arm. At his belt he carries a mace and quiver, while on his back he carries a longbow.

Personality
Colmarr is a stoic individual, who never seems to laugh or even smile. He is cool and wary around well-nigh everyone, and is a gnome of few words. Some would describe him as aloof, unsociable, or withdrawn, but that is far from the truth when he is among his own kind or those he implicitly trusts.

Background
Raised deep in the underdark among his own people Colmarr learned early in life to mine and identify the precious gems his race favours. Leaving the city one day to avoid further dull chores he was soon in serious trouble, beset by one of the underdarks many denizens. He tried to flee, but was quickly caught and soon imprisoned in a cage. Thinking his life was to soon end as food for a monster, he prayed to Callarduarn Smoothhands that if he got out of this he would work hard and never shirk his duties again. Callarduarn must have heard, because shortly thereafter his uncle Glim arrived and without alerting the monster released the young Colmarr and guided him home. Seeing this as a sign, he asked his uncle to teach him the skills that enabled his rescue so that he might fulfill his vow. After hearing the vow he readily agreed, and Colmarr was soon his apprentice. Several years and many hard lessons later his uncle and master considered him ready leave the city alone and explore the tunnels and caverns he had been so eager to see before.

Colmarr has explored the underdark for several years, and has not been home in a very long while. Finding an exit to the surface about a month ago he decided to explore the surface world for a while, perhaps he could find some surface dwelling cousins he could spend a little time with. While hunting for some sign of surface gnomes he heard of the plight suffered by the dwellers of Daggerdale and decided it was his duty to help these people as once he had been helped himself.
 
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Will's character!

Here’s what I’ve got so far for my character. I’ll fill in more details soon, hopefully. Man, high-level characters can take a long time to stat out!

Information on the character’s deity, Brandobaris, can be found both below and at: http://www.wizards.com/rpga/downloads/LG_Deities_v1-3.zip



Kemble Willowbrook
Halfling Rogue 1 / Cleric 9 of Brandobaris
Small Humanoid (Halfling)


Hit Dice: 1d6+9d8+20 (98 hp)
Initiative: +3 (Dex)
Speed: 20 ft. (4 squares)
Armor Class: 21 (+1 size, +3 Dex, +7 mithral chainmail +2), touch 14, flat-footed 18
Base Attack: +6/+1
Grapple: +6
Attack: +1 short sword +13 (+6 BAB, +4 Str, +1 size, +1 Weapon Focus, +1 enhancement) melee (1d4+5/19-20) or sling with masterwork bullet +12 (+6 BAB, +3 Dex, +1 size, +1 racial, +1 enhancement) ranged (1d3+4)
Full Attack: +1 short sword +11/+6 (+6/+1 BAB, +4 Str, +1 size, +1 Weapon Focus, +1 enhancement, -2 Two-Weapon Fighting) melee (1d4+5/19-20) and +1 short sword +11 (+6 BAB, +4 Str, +1 size, +1 Weapon Focus, +1 enhancement, -2 Two-Weapon Fighting) melee (1d4+5/19-20), or sling with masterwork bullet +12/+7 (+6/+1 BAB, +3 Dex, +1 size, +1 racial, +1 enhancement) ranged (1d3+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Halfling traits, sneak attack +1d6, spells, turn undead
Special Qualities: Halfling traits, trapfinding, good fortune 1/day (Luck Domain), freedom of movement 9 rounds/day (Travel Domain)
Saves: Fort +9 (+6 base, +2 Con, +1 racial), Ref +9 (+5 base, +3 Dex, +1 racial), Will +13 (+6 base, +6 Wis, +1 racial)
Abilities: Str 18 (14 base, +4 belt of giant strength +4), Dex 17 (15 base, +2 gloves of dexterity +2), Con 14, Int 11, Wis 23 (17 base, +2 level increases, +4 periapt of wisdom +4), Cha 15 (13 base, +2 cloak of charisma +2)
Skills: Appraise +4 (4 ranks), Climb +10 (4 ranks, +4 Str, +2 racial), Concentration +11 (9 ranks, +2 Con), Escape Artist +7 (4 ranks, +3 Dex), Heal +15 (9 ranks, +6 Wis), Hide +11 (4 ranks, +3 Dex, +4 size), Jump +10 (4 ranks, +4 Str, +2 racial), Listen +12 (4 ranks, +6 Wis, +2 racial), Move Silently +9 (4 ranks, +3 Dex, +2 racial), Spot +10 (4 ranks, +6 Wis)
Languages: Common, Halfling
Feats: Craft Magic Arms and Armor, Craft Wondrous Item, Weapon Focus (shortsword), Two-Weapon Fighting
Alignment: Chaotic neutral
Domains: Luck, Travel
Spells prepared (6/6+1/6+1/4+1/3+1/2+1): 0 – create water, detect magic x2, light x2, read magic; 1st – bless, command, divine favor, magic stone, obscuring mist, shield of faith, longstrider (D); 2nd – augury, bear’s endurance, bull’s strength, enthrall, hold person, resist energy, locate object (D); 3rd – daylight, dispel magic, prayer, searing light, fly (D); 4th – air walk, divination, sending, dimension door (D); 5th – raise dead, spell resistance, teleport (D).
Possessions: Periapt of wisdom +4 (16000*0.7=11200 gp), gloves of dexterity +2 (4000*0.7=2800 gp), belt of giant strength +4 (16000*0.7=11200 gp), cloak of charisma +2 (4000*0.7=2800 gp), mithril chainmail +2 (8300*0.7=5810 gp), twin short swords +2 (8310*0.7*2=11634 gp), sling (0 gp) with 20 masterwork bullets (120 gp, 2 sp), backpack (2 gp), bedroll (1 sp), 1 piece of chalk (1 cp), flask (empty) (3 cp), flint and steel (1 gp), grappling hook (1 gp), oil (1-pint flask) (1 sp), three belt pouches (1*3=3 gp), three days’ trail rations (0.5*3=1 gp, 5 sp), silk rope (50 ft.) (10 gp), sack (empty) (1 sp), signet ring (bearing the symbol of a halfling footprint) (5 gp), waterskin (1 gp), two flasks of acid (20*2=40 gp), flask of alchemist's fire (20 gp), 2 flasks of holy water (25*2=50 gp), smokestick (20 gp), three sunrods (2*3=6 gp), tanglefoot bag (50 gp), thunderstone (30 gp), three tindertwigs (1*3=3 gp), climber's kit (80 gp), silver holy symbol of Brandobaris (halfling footprint) (25 gp), explorer's outfit (0 gp), two wands of cure light wounds (750*2=1500 gp), two potions of bear's endurance (300*2=600 gp), two potions of invisibility (300*2=600 gp), potion of spider climb (300 gp), oil of bless weapon (100 gp), potion of barkskin +2 (300 gp), potion of blur (300 gp). Also has a pony (30 gp), Lucky, equipped with a riding saddle (10 gp). 33 pp, 16 gp, 9 sp, 6 cp.


Personality


Kemble is the consummate thrill seeker. Many call him fearless, as he is known to rush into danger without hesitation; many others call him foolish, for much the same reason. The truth is, however, that Kemble knows exactly how dangerous his lifestyle is, and when he leaps a great chasm or charges into battle with a giant, he is perfectly aware of the risk he is taking. Rather than avoid danger, he trusts in Brandobaris to see him through, and trusts in him to decide when it’s Kemble’s time to join him.

The halfling exhibits the same fierce curiosity shared by most of his race, and this often gets him into trouble, much to his delight. He has a strong individualistic streak, and hates when others try to tell him what to do. Kemble considers himself an honorable man; he usually keeps his word, and often adventures to help those in need. His reasons for doing so, however, have little to do with altruism, though he’d certainly feel sorry for those less fortunate than himself; rather, he thoroughly enjoys playing the role of the knight in shining armor, and adores the excitement it brings.




Brandobaris (m)
Lesser Deity of Stealth, Thieves, Adventuring
Worshippers: Halflings
Holy Symbol: Halfling’s footprint
Alignment: N
Domains: Luck, Travel, Trickery
Prestige Domain(s): Celerity, Summoning
Weapon(s): Small short sword (m), dagger
Weapon of the Deity spell: +1 defending small short sword

(From Living Greyhawk: Official Listing of Deities for Use in the Campaign, Version 1.3, Sept. 5, 2003)
 
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