City of the Spider Queen - OOC

I've started to look over the characters. Looks good, I like what I've seen so far! There are a few minor things, though...

Rkhet:
What book is Spellcasting Prodigy from?
You seem to have used "only" 39 of your 48 skill points. Also, you cannot take a rank in Use Magic Device, none of your classes has it as a class-skill.

Tyreus:
I can't seem to understand where you've got your stats from. I rolled 12, 12, 14, 15, 15, 16. You have 12, 12, 12, 16, 20, 20. Sun Elves only got +1 int and -1 con. You also got three +2 items, and 2 level increases... but I still can't figure out HOW you got two 20s.

Ranger Rick:
You list in your saves +4 resistance bonus, but you only got a +1 resistance item in your equipment list.
You also seem to have used 88 of your 74 skill points :P
 

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AmorFati said:
I've started to look over the characters. Looks good, I like what I've seen so far! There are a few minor things, though...

Rkhet:
What book is Spellcasting Prodigy from?
You seem to have used "only" 39 of your 48 skill points. Also, you cannot take a rank in Use Magic Device, none of your classes has it as a class-skill.

I don't know about the other stuff, but you don't need to have UMD as a class skill to take a rank in it -- it just costs two skill points instead of one. (We are using 3.5, right? 3.5 did away with the "class-exclusivity" of skills from 3.0, like UMD and Decipher Script, opening them up to anyone who wanted to spend the skill points on them.

-Will
 

Ranger Rick said:
Slient space,

FYI, I am under the belief that trained skills must have at least one rank to be usable. Unless you put a rank in open locks, your lock pick set is useless. Same with use magic items and with out 5 ranks in decipher script, you can not use a +2 circumstance bonus. I am not sure if you have more errors in your skill mix, this I noticed at a glance.

thanks, my bad. i was changing skills around - i'll fix it soon

not that he'll ever use either of those skills, with such a low mod, but still ;)
 

wgreen said:
I don't know about the other stuff, but you don't need to have UMD as a class skill to take a rank in it -- it just costs two skill points instead of one. (We are using 3.5, right? 3.5 did away with the "class-exclusivity" of skills from 3.0, like UMD and Decipher Script, opening them up to anyone who wanted to spend the skill points on them.

-Will

*shakes head* Yeah, you're right. I'll blame it on the... umm.... long summer nights? or something :P
 

AmorFati said:
Ranger Rick:
You list in your saves +4 resistance bonus, but you only got a +1 resistance item in your equipment list.
You also seem to have used 88 of your 74 skill points :P


Sorry, major brain cramp on the skill points. As for the other +3 I have a ring of protection +3.
 



Ranger Rick said:
That was how it has always been unless 3.5 changed it. Did I miss the memo?

DMG, page 232, near bottom, first column.

Protection: This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC.
 

AmorFati said:
DMG, page 232, near bottom, first column.

Protection: This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC.

Not having that book, I missed it. Let me see about replacing it than.

Edit, I will drop my saving throws and leavethe equipment as is.
 
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AmorFati said:
Ok, Konnayaha havn't been online since last post on this thread, 3 days ago. Tyreus, consider yourself in! *grins*

Great!

I thought the sun elf gets –2 str, +2 dex, -2 con +2 int. Here’s the breakdown for his stats.

Str: 16 (15 base + 1 level – 2 race + 2 belt)
Dex: 20 (15 base +1 level +2 race +2 gloves)
Con: 12 (14 base –2 race)
Int: 20 (16 base + 2 race +2 headband)
Wis: 12
Cha: 12
 

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