City of the Spider Queen - The Adventure

"It is late, the sun is almost gone, and the Drow may soon appear. Our time for exploration is fast running out*. Let us wait here under the stars and prepare to welcome them to the surface*. This night only the dead will sleep."

*ooc: I'm eager to fast-forward a little...

*ooc: Since we cannot expore more tonight by fear of stumbling into the Drow relatively unprepared there is no way to find out if there are any other exits from the underdark leading trough the other tombs. Therefore we cannot set up an ambush in the mausoleum since the Drow may end up taking another path. the only spot from which we can waich all possible exits is from the base-camp at the top of the hill. (btw, we should light no fire). Distance isn't that much of an issue, since we have horses and they most likely walk our fighters can easily close the distance. We should catch them a bit away from the exit, so that they cannot simply run back to the catacombs and hide.
 
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At camp not only do I agree about no fires, but no one should standup either as shilloutting is a problem. The guards should hide behind bushes and boluders & be prone so as to blend in with the terrain.
 

OOC: Keep in mind that humans and halflings don't see in the dark...if those with darkvision and low-light vision want to do all the watching, that's cool, but once the fighting breaks out, so must the light sources. :) Also, I'm up for fast-forwarding too -- we've been futzing around the area for (real-life) days now. Let's WRAP IT UP. ;)
 

ooc: I suppose so, but I am a human and I have little trouble seeing outside at night, when the stars and the moon are visible. The rules are what they are, however, but at least we can all listen for our prey.
I agree completely, as far as I'm concerned it's all been wrapped up already.
 

Basic plan. Those that can not see will get extra sleep tonight. Later we will reverse it. If a fight breaks out, than everybody light up the night. They already know where we are so darkness is no longer our friend.
 

Kemble looks up suddenly and grins, mischief twinkling in his large eyes. "When the dark elves come," he says, kneeling to pick up a fist-sized stone that lay on the ground, "I do believe the Great Adventurer Himself, Brandobaris, will show them the light..." The halfling shivers. "I don't think I can sleep tonight. This is going to be great!"
 

Day 1 - Outside the Crypts

You decide to wait out nightfall, and see if the drow makes another raid. The night goes silently by, no drow emerges from the caves, and the only noise you hear at all is the wind in the trees.
 

Ionna steals a few minutes of sleep* after midnight has passed, thinking that the Drow are less likely to surface during the small hours of the night. She tosses and turns, seeming to suffer from nightmares, but makes little noice. Waking, she sighs (suddenly showing her age (14)) and speaks quietly to the others at watch. "I have never been afraid of the dark, but this night it devours me. The future tastes like steel and ashes. As dawn comes we must pass into night eternal."


*ooc: Ring of Sustenance
 

Kemble, like a child at Yuletime, tries his hardest to stay awake all night, images of dark elves dancing in his head. Also like a child at Yuletime, he ultimately falls asleep, snoring softly, dreaming of adventure.

He wakes to the sound of Ionna's voice, sits up, stretches, and yawns. Suddenly, he looks about, alarm in his eyes. "Drat! I can't believe I fell asleep! Did I miss anything?" he asks irritably.
 

Ionna smiles, a sudden and brilliant flash of white teeth that disappears as quickly as it appeared on her face. "Only my whispers of fear, the foolish noices of a frightened animal. Nothing of substance or importance.

Did you have a pleasant rest?"
 

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