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City of the Spider Queen

perrinmiller

Adventurer
Morrolan hears question from Fafnir and replies aloud, "Sure, we can check if the statue has some shiny baubles."

He searches the statue.

<<Take 20 for 27 Search result.>>

[sblock=Mini Stats]Morrolan AC: 23 (12 Touch; 21 Flatfooted)
HP: 120 (DR 2/-) Current: 112
Spells Available: 6 O-Level; 7 1st Level; 8 2nd Level

Fafnir AC: 25 (17 Touch; 20 Flatfooted)
HP: 65
Spell Resistance: 19[/sblock]_______________________________

Morrolan1.jpg
Morrolan Character Sheet & Fafnir the Pseudodragon
 

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Malachei

First Post
Lai had cocked her head as Morrolan had spoken to Fafnir, as if she might read the dragon's mind. Cats indeed are secretive and mysterious animals, as immediately, she jumps underneath Aden's cloak and hides in his shadow. Suspiciously, she eyes the flying creature, perhaps undecided if he is hunter or prey.

Aden wonders if the statue is a monstrous creature turned to stone, when the wise Renard, walking tome of obscure knowledge, enlightens the party. "Not a big loss to religion, I guess. And not my type of god anyway." he mumbles. Then he steps past Morrolan, nodding and gently touching his arm, whispering "I guess it is best I take care of that..." and carefully searches the statue and the room.

[sblock=OOC]

2 search checks, one for statue, one for room/area (1d20+18=36, 1d20+18=34)

(As taking 20 on search actually means failing several times before succeeding, traps would be automatically sprung. Therefore, as he sees Morrolan is about to search, Aden tries to gently stop Morrolan from doing it in this fashion.

[/sblock]
 
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HolyMan

Thy wounds are healed!
[sblock=OOC] NP Malachei I'm sure perrinmiller wasn't activity searching for traps but other tidbits. (nothing found tidbits or traps)

OK everyone it will be combat time soon and instead of being evil I will give you all a small chance to survive :p LOL this will be a tough fight but before it I need...

A Listen check and a Spot check from everyone and please post your location on the map. If you are searching then you will probably end up near the otherside of the room from which you entered. If you are just watching then you can be pretty much anywhere.

But so far all I know for sure is that Fafnir is curled around the statues neck. [/sblock]
 

Vertexx69

First Post
Platinus: Celestial Fleshraker, Druid Warshaper

Once the others have moved searching out into the natural portion of the cavern, Slash moves out and south to the lower wall of the chamber while Platinus casts his glance back around the floor and ceiling near the entrance. As the light source dwindles around the corner, Platinus is slowly plunged back into the comforting natural darkness where he is can wait for any prey to surface.

[sblock=Combat Block]Free: ...
Move: P to (O,12/P,13), S to (K,20/L,21)
Standard: Listen/Spot (1d20+14=27, 1d20+19=30)[sblock=Slash]Slash
Earthbound Fleshraker Warbeast
Large Animal, Earth Subtype
Hit Dice: 11d8+54 (142 hp)
Initiative: +4
Speed: 60 ft. (12 squares), Burrow 10ft. (2 squares)
Armor Class: 31 (+3 Dex, +15 natural, +3 armor, -1 size), touch 13, flat-footed 22
Base Attack/Grapple: +6/+20
Attack: Claw +15 melee (1d8+10+poison+1d4 force)
Full Attack: 2 claws +15 melee (1d8+10+poison+1d4 force) and bite
+15 melee (1d8+5+1d4 force) and tail +15 melee (1d8+5+poison+1d4 force)
Space/Reach: 10 ft./10 ft.
Special Attacks: Leaping pounce, Poison 1d6Dex/1d6Dex DC 21, rake 1d8+10+1d4 force
Special Qualities: Low-light vision, scent
Extraordinary Abilities: DR 5/magic (Natural Attacks considered magic), Earth Mastery
Saves: Fort +13, Ref +10, Will +6(+10)
Abilities: Str 31, Dex 17, Con 22, Int 2, Wis 16, Cha 12
Skills: Hide +8*, Jump +35, Tumble +11, Survival +5
Feats: Improved Natural Attack (claw), Track, Raptor School, Multi-Attack, Improved Multi-Attack
Gear: Piercer Cloak, Pearl of Speech, Psychokintetic Belt of Mighty Fists, Studded Leather Barding
[sblock=Description]Slash is all claws and spines dripping poison. Much of her mottled gray and black hide is covered by her simple black studded leather barding. She always moves right next to Platinus unless he tells her otherwise. The fact that she can now speak in her native elemental tongue gives her no end of joy.[/sblock]
[sblock=Features]Earthbound Companion: She gains +2Str, -2Dex, +3NA, 10ft burrow
Earth Mastery(Ex), DR 5/magic (Ex)
- Earth Mastery: +1/+1 hit/dmg when both she and enemy touch ground.
-4/-4 hit/dmg vs air or waterborn enemies.
Warbeast Training: +1HD, +3Str, +3Con, +2Wis, +10ft speed, Proficiency with L/M/H armor,
Can be ridin as mount with +2Ride, +1Spot, +1Listen
Natural Bond: Gains bonuses as 9th lvl druid companion.
+6 HD, +6 NA, +3str, +3Dex, +4 Tricks, Link, Shared Spells, Evasion, Devotion, Multi-Attack[/sblock][/sblock][sblock=Platinus]Platinus
Celestial Fleshraker
Large Magical Beast, Extraplanar Subtype
HP: 109/110 = [10d8 + 30]
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 30 (+2 Dex, +8 natural, +8 armor, +3 shield, -1 size), touch 19, flat-footed 28
Base Attack/Grapple: +6/+17
Attack: Claw +12 melee (1d8+7+poison*)
Full Attack: 2 claws +12 melee (1d8+7+poison*) and bite
+12 melee (2d6+3*) and tail +12 melee (2d6+5+poison*)
Space/Reach: 10 ft./10 ft.
Special Attacks: Leaping pounce, rake 1d8+5*,Poison 1d6Dex/1d6Dex DC19, Smite Evil 1/day
Special Qualities: Darkvision 60ft, * Vampiric: +1d6 dmg vs living enemies, I heal same amount
Resistances: Acid 10, Cold 10, Lightning 10
Immunities: Stunning, Critical Hits, Poison
Extraordinary Abilities: DR 5/magic (Natural Attacks considered magic), SR 15
Supernatural Abilities: Morphic Weapons
Saves: Fort +16, Ref +10, Will +10
Abilities: Str 25, Dex 15, Con 19, Int 14, Wis 18, Cha 8
Skills: Concentration +16, Spot +18, Jump +21, Survival +18
Feats: Natural Spell, Exalted Wild Shape, Improved Multi-Attack, Multi-Attack
Gear: See Equipment
[sblock=Features]Celestial Template added
Morphic Weapons - All Natural Weapons are +1 size category[/sblock][/sblock][sblock=prepared Spells]
0: Create Water X3, Cure Minor Wounds X3
1: Claws of the Bear X2, Beast Claws, Lesser Vigor X2
2: Mass Snake Strike X2, Nature's Favor, Lesser Resoration X2
3: Girallon's Blessing X2, Junglerazor, Mass Lesser Vigor
4: Bite of the Wereboar, Moonbolt, Jaws of The wolf
5: Bite of the Weretiger[/sblock][/sblock]
OOC - Please remember that Platinus is invisible to darkvision.
 

jkason

First Post
OOC: Talhia's good about where she was last time. If the others are searching around the statue, Makes sense Talhia would still be hanging back a bit
 

perrinmiller

Adventurer
Morrolan remarks, "Sorry, no baubles in the statue... You found an insect for a snack? No thanks, you can keep it."

[sblock=Actions]Morrolan has Longbow in hand @ L-16; Fafnir @ L-17
Morrolan: Spot = 23; Listen = 32
Fafnir: Blindsense 60ft automatic Spot with LOE; Listen = 24
[/sblock][sblock=Mini Stats]Morrolan AC: 23 (12 Touch; 21 Flatfooted)
HP: 120 (DR 2/-) Current: 112
Spells Available: 6 O-Level; 7 1st Level; 8 2nd Level

Fafnir AC: 25 (17 Touch; 20 Flatfooted)
HP: 65
Spell Resistance: 19[/sblock]_______________________________

Morrolan1.jpg
Morrolan &
Fafnir-Avatar.jpg
Fafnir
 
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ghostcat

First Post
Wishing to stay as far away from the statue as possible, Dargun searches the south wall round to the west passage where he stands guard until the others have finished with the statue.

[sblock=OOC]Stonecunning
Stand Guard at E16[/sblock]
 


HolyMan

Thy wounds are healed!
[sblock=Combat]

Characters posted in init order except for Slash whose init may change do to orders given to him by Plantinus. Don't forget a Handle Animal check.

Code:
Character         HP  AC  In hand/condition
Talhia            90  18  none/none
Roper             70  24  none/none
Platinus         110  30  none/wildshaped
Dargun            90  24  none/weakness:STR 8
Morrolan          93  00  l.bow/none
Fafnir            65  25  none/none
Aden              60  23  h.gun/none
Renard            74  12  none/none
Slash            142  31  none/none
[/sblock]

[sblock=OOC] Ok we are in a surprise round and since everyone heard the movement of the Roper's strand they may take a surprise round action. The only drawback is Talhia goes first and won't be able to see the Roper as it hasn't attacked yet. But I have gotten that out of the way and once Talhia goes then everyone else may go ahead and post up one action. [/sblock]
 

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HolyMan

Thy wounds are healed!
As the group searches th eroom and takes up postions to watch each others back they hear all hear an ominous noise. It sounds like a rock rolling across a stone floor, bouncing around and then going silent as it comes to a stop somewhere near the west corner. Everyone stands stark still listening intently.

Talhia decides to... (insert actions here)

As Dargun approaches slowly he measures every step so as not to kick any lose rocks himself. He gets close to the corner that looks to lead to another hallway and leans over trying to peer around without exposing himself.

Then a shocking thing happens as he suddenly sees himself across the hall, his reflection being cast back at him in a large single eye. Dargun tries to get away but a sticky strand of flesh rises from the floor tangling him around the waste and pulling tight. The squeezing not only hurts alittle it seems to take all the strength from his limbs, as a toothy maw opens into a wide grin.

"I think I'll save you for desert," the beast declares in a gravely voice.

_
 

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